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TAMSK is a two-player board game designed by Kris Burm. It was originally published in 1998 as the second game in the GIPF Project series of abstract strategy games, although it was later dropped from the series in favor of TZAAR. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the GIPF Project games in having time as a central game component, and the m

Wikidata facts

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TamskAfter1Move.jpg
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Commons category
TAMSK
publication date
1998-00-00
minimum number of players
2
maximum number of players
2
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via Wikidata · CC0

~7 min read

Article

12 sections
Contents
  • Rules
  • Equipment
  • Objective
  • Gameplay
  • Moving
  • Dropping
  • Example
  • Variations
  • Strategy
  • History
  • References
  • External links

TAMSK is a two-player board game designed by Kris Burm. It was originally published in 1998 as the second game in the GIPF Project series of abstract strategy games, although it was later dropped from the series in favor of TZAAR. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the GIPF Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.

==Rules== ===Equipment=== The game board is a regular hexagon with four spaces on a side and a triangular grid with 37 playable sockets; the GIPF project games all share the triangular grid and six-sided boards.

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