Also known as typing discipline
set of rules that assign a property called type to various constructs a computer program consists of, such as variables, expressions, functions or modules
A programming language consists of a system of allowed sequences of symbols (constructs) together with rules that define how each construct is interpreted. For example, a language might allow expressions representing various types of data, expressions that provide structuring rules for data, expressions representing various operations on data, and constructs that provide sequencing rules for the order in which to perform operations.
A simple type system for a programming language is a set of rules that associates a data type (for example, integer, floating point, string) with each term (data-valued expression) in a computer program. In more ambitious type systems, a variety of constructs, such as variables, expressions, functions, and modules, may be assigned types.
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).