Undo
Sign in to saveUndo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone.
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- start time
- 1968-00-00
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via Wikidata · CC0
~15 min read
Article
17 sectionsContents
- History
- Undo and redo models
- Linear undo
- Restricted linear model
- Non-linear undo
- Script model
- US&R model
- Triadic model
- Selective undo
- Direct selective undo
- Multiuser application
- Undo implementation
- Command pattern
- Memento pattern
- See also
- References
- External links
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone.
The expectations for undo are easy to understand: to have a predictable functionality, and to include all "undoable" commands. Usually undo is available until the user undoes all executed operations. But there are some actions which are not stored in the undo list, and thus they cannot be undone. For example, save file is not undoable, but is queued in the list to show that it was executed. Another action which is usually not stored, and thus not undoable, is scrolling or selection.