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Virtual Boy

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Also known as Nintendo Virtual Boy, VR32, VR 32

table-top video game console developed by Nintendo

Key facts

Developer
Nintendo R&D1
Manufacturer
Nintendo
Type
Video game console
Generation
Fifth
Released
JP : July 21, 1995 NA : August 14, 1995 BR : September 1995
Lifespan
1995–1996
Introductory price
US$179.99 (equivalent to $380 in 2025)
Discontinued
JP : December 22, 1995 NA : August 1996 BR : 1996
Units sold
770,000
Media
ROM cartridge
Cpu
NEC V810 @ 20 MHz
Memory
64 KB work PSRAM , 128 KB graphics DRAM , 128 KB Video RAM
Display
384×224
Best selling game
Mario's Tennis (US pack-in game )
Related
Famicom 3D System , Nintendo 3DS

via Wikipedia infobox

Wikidata facts

Image
Virtual-Boy-Set.png
Show 6 more facts
Commons category
Virtual Boy
units sold
770000
publication date
1995-08-14
discontinuation date
1996-03-02
clock frequency
20
price
179.99
Sources (4)

via Wikidata · CC0

~26 min read

Article

The Virtual Boy is a video game console developed and manufactured by Nintendo and released in Japan on July 21, 1995, and in North America on August 14, 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewed through a binocular eyepiece, with games employing a parallax effect to simulate depth. The console struggled commercially, and its limited market performance led Nintendo to discontinue production and game development in 1996, following the release of only 22 games.

The 32-bit Virtual Boy's development spanned four years under the codename VR32. Nintendo entered a licensing agreement with the U.S.-based company Reflection Technology to use its stereoscopic LED eyepiece technology that had been under development since the 1980s. In preparation for mass production, Nintendo constructed a dedicated manufacturing facility in China. Over the course of development, escalating production costs, health concerns related to the display, and the diversion of resources to the Nintendo 64 resulted in the downscaling of the project. Additionally, Nintendo's lead game designer, Shigeru Miyamoto, had minimal involvement in the development. The system was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64.

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