Virtual Boy
Sign in to saveAlso known as Nintendo Virtual Boy, VR32, VR 32
table-top video game console developed by Nintendo
Key facts
- Developer
- Nintendo R&D1
- Manufacturer
- Nintendo
- Type
- Video game console
- Generation
- Fifth
- Released
- JP : July 21, 1995 NA : August 14, 1995 BR : September 1995
- Lifespan
- 1995–1996
- Introductory price
- US$179.99 (equivalent to $380 in 2025)
- Discontinued
- JP : December 22, 1995 NA : August 1996 BR : 1996
- Units sold
- 770,000
- Media
- ROM cartridge
- Cpu
- NEC V810 @ 20 MHz
- Memory
- 64 KB work PSRAM , 128 KB graphics DRAM , 128 KB Video RAM
- Display
- 384×224
- Best selling game
- Mario's Tennis (US pack-in game )
- Related
- Famicom 3D System , Nintendo 3DS
via Wikipedia infobox
Wikidata facts
- Image
- Virtual-Boy-Set.png
Show 6 more facts
- Commons category
- Virtual Boy
- units sold
- 770000
- publication date
- 1995-08-14
- discontinuation date
- 1996-03-02
- clock frequency
- 20
- price
- 179.99
via Wikidata · CC0
~26 min read
Article
The Virtual Boy is a video game console developed and manufactured by Nintendo and released in Japan on July 21, 1995, and in North America on August 14, 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewed through a binocular eyepiece, with games employing a parallax effect to simulate depth. The console struggled commercially, and its limited market performance led Nintendo to discontinue production and game development in 1996, following the release of only 22 games.
The 32-bit Virtual Boy's development spanned four years under the codename VR32. Nintendo entered a licensing agreement with the U.S.-based company Reflection Technology to use its stereoscopic LED eyepiece technology that had been under development since the 1980s. In preparation for mass production, Nintendo constructed a dedicated manufacturing facility in China. Over the course of development, escalating production costs, health concerns related to the display, and the diversion of resources to the Nintendo 64 resulted in the downscaling of the project. Additionally, Nintendo's lead game designer, Shigeru Miyamoto, had minimal involvement in the development. The system was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64.