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WiiWare
EntityQ2014637· pop 22· linked from 498 articles

Also known as Wii Ware

WiiWare was a digital media entertainment service operated by Nintendo that allowed the download of games and applications developed for the Wii video game console. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.

Key facts

Video game online service.title
WiiWare
Video game online service.logo
200px
Video game online service.caption
The Official WiiWare logo
Video game online service.developer
Nintendo
Video game online service.type
Online market
Video game online service.released
WiiMarch 25, 2008Wii UNovember 18, 2012
Video game online service.platform
Wii
Video game online service.status
Discontinued
Video game online service.discontinued
January 30, 2019

via Wikipedia infobox

Wikidata facts

Show 6 more facts
name in kana
ウィーウェア
discontinuation date
2019-01-30
announcement date
2007-06-27
publication date
2008-03-25
title
Wiiウェア
inception
2008-03-25
Sources (4)

via Wikidata · CC0

~5 min read

Article

3 sections
Contents
  • Games
  • Criticism
  • References

WiiWare was a digital media entertainment service operated by Nintendo that allowed the download of games and applications developed for the Wii video game console. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.

WiiWare was promoted as an avenue for developers with small budgets to release innovative, original, and smaller-scale games without the cost and risk of creating a title to be sold at retail (akin to Xbox Live Arcade and the PlayStation Store). The development kit cost around US$2000 and developers needed to be licensed with and approved by Nintendo. According to Nintendo, the "remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds". Nintendo handled all pricing options for the downloadable games.

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