
Zoop · RAWG · Courtesy of RAWG
Zoop
Sign in to saveZoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Sega Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting (also known as Flipull), but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with th
Game details · IGDB
Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris. In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.
- Released
- 1995
- Genres
- Puzzle
- Platforms
- Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Sega Game Gear, PC (Microsoft Windows), Mac, Atari Jaguar, Sega Saturn, PlayStation
- Game modes
- Single player
- Developer
- Hookstone, Hookstone
- Publisher
- Viacom New Media, Viacom New Media
Wikidata facts
Show 2 more facts
- publication date
- 1995-10-31
- PlayStation DataCenter URL
- psxdatacenter.com/games/J/Z/SLPS-00534.html
Sources (2)
via Wikidata · CC0
~9 min read
Article
7 sectionsContents
- Gameplay
- Development and release
- Ports
- Reception
- Legacy
- References
- External links
Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Sega Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting (also known as Flipull), but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.
A month before release, Zoop was one of four games played in the preliminary rounds of the Blockbuster World Video Game Championship II competition, a rare instance of an as-yet-unreleased game being used in a video game competition.