Arimaa
Sign in to saveArimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented between 1997 and 2002 by Omar Syed. Arimaa is a complex abstract strategy game and after decades of play, a body of theory has developed among high level players, along with a few books on the game. Arimaa has also developed a community on the internet, where tournaments are played.
Key facts
- Game.title
- Arimaa
- Game.image_link
- Arimaa set.svg
- Game.image_caption
- An Arimaa board before setup
- Game.designer
- Omar Syed and Aamir Syed
- Game.publisher
- Z-Man Games
- Game.years
- 2002 – present
- Game.genre
- Board game Abstract strategy game
- Game.players
- 2
- Game.setup_time
- < 1 minute
- Game.playing_time
- 15 minutes – 2 hours
- Game.random_chance
- None
- Game.skills
- Strategy, tactics
- Game.web
- http://www.arimaa.com
via Wikipedia infobox
Wikidata facts
- Official website
- arimaa.com/arimaa
- Image
- Arimaa.JPG
Show 2 more facts
- Commons category
- Arimaa
- native label
- Arimaa
Sources (3)
via Wikidata · CC0
~24 min read
Article
24 sectionsContents
- Rules
- Objective
- Setup
- Movement
- Pushing and pulling
- Freezing
- Capturing
- Other endgame conditions
- Strategy and tactics
- Piece strength and the elephant
- Trap squares
- The freeze mechanic
- Rabbit Management
- Other tactics
- Patent and registered trademark
- Annual tournaments
- World Championship
- World Computer Championship
- Arimaa Challenge
- See also
- Notes
- References
- Further reading
- External links
Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented between 1997 and 2002 by Omar Syed. Arimaa is a complex abstract strategy game and after decades of play, a body of theory has developed among high level players, along with a few books on the game. Arimaa has also developed a community on the internet, where tournaments are played.
An Indian-American computer engineer trained in artificial intelligence, Omar Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game. His goal was to make a game that could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. The name "Arimaa" is "Aamir" spelled backwards plus an initial "a". In 2002, Omar Syed published the rules of Arimaa and had them patented in 2003 (the patent expired in 2023), and the name Arimaa became a registered trademark. Arimaa sets were developed and sold by Z-man Games beginning in 2009.