
Arkanoid
Sign in to saveis a 1986 block breaker video game developed and published by Taito for Japanese arcades; in North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
Game data
- Released
- 1986-01-01
- User rating
- 3.87 / 5
- Platforms
- PC, NES, Classic Macintosh, Apple II, Commodore / Amiga, Atari 8-bit, Atari ST
via RAWG
Game details · IGDB
Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.
- Released
- 1986
- Genres
- Arcade
- Platforms
- Arcade
- Game modes
- Single player, Multiplayer
- Developer
- Taito
- Publisher
- Taito, Romstar
Key facts
- Video game.title
- Arkanoid
- Video game.image
- Arkanoid arcadeflyer.png
- Video game.caption
- Japanese arcade flyer
- Video game.developer
- Taito
- Video game.designer
- Akira FujitaHiroshi Tsujino
- Video game.composer
- Hisayoshi Ogura
- Video game.series
- Arkanoid
- Video game.genre
- Block breaker
- Video game.modes
- Single-player, multiplayer
via Wikipedia infobox
Wikidata facts
Show 4 more facts
- Stairway To Hell URL
- www.stairwaytohell.com/games/i/ImagineBudget-Arkanoid.html
- publication date
- 1986-12-26
- superfamicom.org URL
- superfamicom.org/famicom/info/arkanoid
- Commons category
- Arkanoid
Sources (9)
via Wikidata · CC0
~11 min read
Article
11 sectionsContents
- Gameplay
- Development and release
- Ports
- Reception
- Commercial
- Critical
- Accolades
- Legacy
- Notes
- References
- External links
is a 1986 block breaker video game developed and published by Taito for Japanese arcades; in North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
Created by Taito designers Akira Fujita and Hiroshi Tsujino, Arkanoid expanded on the concept established in Atari, Inc.'s Breakout (1976), a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The 1982 film Tron served as inspiration for the game's futuristic neon aesthetic. Level designs were sketched on paper before being programmed and tested to make sure they were fun to play. The enemy and power-up designs were 3D models converted into sprite art.