File:Atari_Jaguar_logo.svg · Wikimedia Commons · See Wikimedia Commons
Atari Jaguar
Sign in to saveAlso known as Jaguar, Jaguar 64, Jaguar64
Fifth-generation home video game console by Atari
Key facts
- Developer
- Atari Corporation
- Manufacturer
- IBM
- Type
- Home video game console
- Generation
- Fifth
- Released
- NA : November 23, 1993 EU : June 27, 1994 DE : September 1994 JP : December 8, 1994 ESP : April 1995
- Units sold
- < 150,000
- Media
- ROM cartridge
- Cpu
- Motorola 68000 @ 13.295 MHz, 2 custom RISC processors @ 26.591 MHz each
- Memory
- 2 MB RAM
- Storage
- Internal RAM , cartridge
- Display
- Composite, S-Video, RGB, or RF TV out
- Graphics
- Tom chip @ 26.591 MHz (32-bit RISC architecture, 4 KB internal RAM)
- Sound
- Jerry chip @ 26.591 MHz (16-bit CD-quality stereo sound, two DACs, wavetable and AM synthesis)
- Controller input
- PowerPad, Pro Controller
- Best selling game
- Alien vs Predator (52,223)
- Predecessor
- 7800 XEGS Panther (canceled)
via Wikipedia infobox
Wikidata facts
- Image
- Atari-Jaguar-Console-Set.jpg
Show 5 more facts
- units sold
- 100000
- Commons category
- Atari Jaguar
- publication date
- 1993-11-23
- discontinuation date
- 1996-00-00
- title
- Atari Jaguar
via Wikidata · CC0
~32 min read
Article
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Atari marketed it as the world's first 64-bit game system, drawing controversy as some argued that this configuration did not meet the definition of a 64-bit system. The Jaguar launched with Cybermorph as the pack-in game. A total of 63 licensed games (50 on cartridge, 13 on CD-ROM) were released for the system prior to its discontinuation in 1996.
Development started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Panther console. The Jaguar became a more important system for Atari after discontinuing Atari ST computers in favor of video games. However, game development was complicated by the complex multi-chip architecture, hardware bugs, and poor programming tools. Underwhelming sales further eroded third-party support.