
Ballz.. · RAWG · Courtesy of RAWG
Ballz
Sign in to saveBallz 3D (originally subtitled Fighting at Its Ballziest in North America and The Battle of the Balls in Europe) is a 1994 fighting game developed by PF.Magic and published by Accolade for the Sega Genesis and Super Nintendo Entertainment System, with a 3DO version being released as a director's cut in 1995. The game offers three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, giving the game a pseudo-3D look. Although the game was not a major success, it was generally well-received by critics, and PF
Game details · IGDB
Ballz: The Director's Cut is an improved version of the Genesis and SNES game Ballz 3D: Fighting at its Ballziest. Like the original, it's a 3D fighting game where all the characters are made out of balls. Each character has its own moves animations and combos. In the single player mode you first have to fight against all the playable characters after which there are a variety of final bosses such as a tyrannosaurus, kangaroo, scorpion, ostrich and bull. Each boss has a unique fighting style and weak spot. In multiplayer you can fight against friends.
- Released
- 1995
- Genres
- Fighting, Strategy
- Platforms
- 3DO Interactive Multiplayer
- Game modes
- Single player, Multiplayer, Split screen
- Developer
- PF Magic
- Publisher
- Panasonic, BMG Interactive Entertainment
Wikidata facts
Show 2 more facts
- publication date
- 1995-00-00
- title
- Ballz
Sources (2)
via Wikidata · CC0
~7 min read
Article
7 sectionsContents
- Development and publishing
- Fighters
- Bosses
- Reception
- Notes
- References
- External links
Ballz 3D (originally subtitled Fighting at Its Ballziest in North America and The Battle of the Balls in Europe) is a 1994 fighting game developed by PF.Magic and published by Accolade for the Sega Genesis and Super Nintendo Entertainment System, with a 3DO version being released as a director's cut in 1995. The game offers three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, giving the game a pseudo-3D look. Although the game was not a major success, it was generally well-received by critics, and PF.Magic reused its graphics technology in the Petz line of virtual pet titles (Dogz, Catz and Oddballz).
==Development and publishing== The idea to use spheres to represent characters in the game was proposed by lead programmer Keith Kirby; the development team decided on implementing the idea as it would save processor power, as well as the fact that characters would look the same regardless of the angle the camera is situated at when they are constructed from spheres, which are also relatively quite easy to represent in the game's code.