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Bombuzal

Bombuzal (1988) · RAWG · Courtesy of RAWG

EntityQ2909761· pop 6· linked from 19 articles

Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.

Game data

Released
1988-01-01
User rating
0.00 / 5
Genres
Puzzle
Platforms
PC, SNES, Commodore / Amiga, Atari ST

via RAWG

Game details · IGDB

Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody…

Released
1988
Genres
Puzzle, Strategy, Adventure
Platforms
Commodore C64/128/MAX, Linux, Atari ST/STE, PC (Microsoft Windows), DOS, Amiga
Game modes
Single player, Multiplayer, Co-operative
Publisher
Image Works

~3 min read

Encyclopedic overview

4 sections
Contents
  • Gameplay
  • Reception
  • References
  • External links

Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.

The game has a sequel/remake available for the Nintendo 64 called ''Charlie Blast's Territory. Among its notable features is the ability to play using either an overhead or isometric view.

Excerpted from Wikipedia’s “Bombuzal” article, available under the CC BY-SA 4.0 licence.

Available in 6 languages

via Wikidata sitelinks · CC0