
Celeste · RAWG · Courtesy of RAWG
Game data
Metacritic 91- Released
- 2018-01-25
- User rating
- 4.37 / 5
- Genres
- Platformer, Indie
- Platforms
- PC, Xbox One, PlayStation 4, Nintendo Switch, macOS, Linux
- ESRB
- Everyone 10+
via RAWG
Game details · IGDB
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
- Released
- 2018
- Genres
- Platform, Adventure, Indie
- Platforms
- Google Stadia, PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch
- Game modes
- Single player
- Engine
- FNA, MonoGame, XNA Game Studio, Aseprite
- Developer
- Extremely OK Games
- Publisher
- Maddy Makes Games
Key facts
- Developer
- Maddy Makes Games
- Publisher
- Maddy Makes Games
- Director
- Maddy Thorson
- Programmers
- Maddy Thorson Noel Berry
- Artists
- Noel Berry Amora Bettany Gabby DaRienzo Pedro Medeiros
- Writer
- Maddy Thorson
- Composer
- Lena Raine
- Engine
- Microsoft XNA
- Platforms
- Linux macOS Nintendo Switch PlayStation 4 Windows Xbox One Google Stadia
- Release
- PC, Switch, PS4 , WW : January 25, 2018 Xbox One , WW : January 26, 2018 Google Stadia , WW : July 28, 2020
- Genre
- Platform
- Mode
- Single-player
via Wikipedia infobox
Official website

Link to the official site · 3,159 chars · not written by Vinony
Source code
Celeste This repo is used to track issues and bugs with Celeste. Before submitting an issue, please check the Celeste changelog and closed issues to see if it has already been fixed. Source Code We also will be releasing a few of the class files from Celeste, which you will later find in this repo. They're here as a learning resource and for general interest. The Framework Celeste was developed in is also open source and can be found here. NOTE: the MIT License only applies to the code in this repo and does not include the actual commercial Celeste game or assets.
Excerpt from the source-code README · 969 chars · not written by Vinony
Wikidata facts
- Official website
- www.celestegame.com
- Image
- Celeste box art full.png
Show 12 more facts
- Commons category
- Celeste (video game)
- publication date
- 2018-01-26
- itch.io URL
- maddymakesgamesinc.itch.io/celeste
- data size
- 749
- issue tracker URL
- github.com/NoelFB/Celeste/issues
- software version identifier
- 1.4.0.0
- minimum number of players
- 1
- maximum number of players
- 1
- price
- 19.99
- review score
- 91/100
- social media followers
- 140859
- source code repository URL
- github.com/NoelFB/Celeste
Sources (15)
via Wikidata · CC0
~31 min read
Article
Celeste is a 2018 platform video game developed and published by indie studio Maddy Makes Games. The player controls the player character Madeline, a young woman with anxiety and depression, who endeavors to climb Celeste Mountain, a fictional version of Mount Celeste. During her climb, she encounters several characters, including a personification of her self-doubt nicknamed "Badeline", who attempts to stop her from reaching the mountain's summit.
Development of Celeste began in August 2015, when game developers Maddy Thorson and Noel Berry created a version of Celeste for the PICO-8 during the course of a weekend; Thorson, who served as producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 version into a full game. Inspired in part by Super Mario Bros. 3 (1988) and Thorson's own TowerFall (2013), the gameplay was designed to be minimal and to mirror the feeling of bouldering. Celeste was designed to be accessible, featuring game mechanics and an "Assist Mode" that make the game more forgiving and less challenging. To create a more "introspective" game, the developers added themes of self-forgiveness into the narrative, which grew to become intertwined with the gameplay. Celeste's soundtrack was composed by Lena Raine.