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Geometry Dash

Geometry Dash · RAWG · Courtesy of RAWG

EntityQ16190030· pop 36· linked from 108 articles

Geometry Dash

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Also known as GD, GMD

2013 music-based platform video game and video game series

Game data

Released
2013-08-13
User rating
3.88 / 5
Genres
Casual, Indie, Arcade
Platforms
PC, iOS, Android, macOS
ESRB
Everyone

via RAWG

Game details · IGDB

75User score · 256 ratings

Jump and fly your way through danger in this rhythm-based action platformer. Prepare for a near impossible challenge in the world of Geometry Dash. Push your skills to the limit as you jump, fly and flip your way through dangerous passages and spiky obstacles.

Released
2013
Genres
Music, Platform, Indie, Arcade
Platforms
Android, PC (Microsoft Windows), iOS, Mac
Game modes
Single player
Engine
Cocos2d-x
Developer
RobTop Games
Publisher
RobTop Games

Key facts

Developer
Robert Topala
Publisher
RobTop Games
Designer
Robert Topala
Programmer
Robert Topala
Engine
Cocos2d-X
Platforms
iOS , Android , Windows Phone , Microsoft Windows , macOS
Release
iOS , Android , 13 August 2013, Windows Phone , 12 June 2014, Microsoft Windows , macOS , 22 December 2014
Genres
Platform , rhythm
Mode
Single-player

via Wikipedia infobox

Official website

RobTop Games

Geometry Dash is an addictive rhythm-based platformer with thrilling challenges, unique levels, high scores, achievements, and more. Jump, fly, and flip through dangerous obstacles and push your skills to the limit. Play on your PC, MAC or mobile device!

robtopgames.com

Link to the official site · 439 chars · not written by Vinony

Wikidata facts

Official website
geometrydash.com
Show 4 more facts
publication date
2014-06-12
software version identifier
2.207
social media followers
380000
Commons category
Geometry Dash
Sources (7)

via Wikidata · CC0

~13 min read

Article

Geometry Dash is a 2013 side-scrolling rhythm platform video game developed by Swedish game developer Robert Topala and published by his company RobTop Games. It was released for iOS and Android on August 13th 2013, Windows Phone in June 2014, and on Steam in December 2014. The player controls an icon and must navigate through levels while avoiding obstacles. Geometry Dash includes 26 developer-made levels: 22 are auto-scrolling, and 4 are platformer levels. It also includes a level editor, enabling players to design custom levels, share them online, and play levels created by other users.

Topala released his first game, Bounce Ball Thingy, on Newgrounds in June 2010. As he continued to develop games, he quit his civil engineering course to pursue his career as a game developer, releasing a handful of games prior to Geometry Dash such as Boomlings. He began development in early 2013, being inspired by other titles such as The Impossible Game and Super Meat Boy, the former's gameplay being very similar to Geometry Dash's albeit without features like different gamemodes. He published Geometry Dash in August and it quickly gained popularity. Since its release, Geometry Dash has seen numerous updates that have added gameplay elements, levels, game modes, and features.

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