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Civilization

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Also known as CIV, Sid Meier's Civilization

video game series

Key facts

Genres
Turn-based strategy , 4X
Developers
MicroProse Activision Firaxis Games
Publishers
MicroProse Activision Hasbro Interactive Infogrames 2K Games
Creator
Sid Meier
Platforms
Amiga , Atari ST , SNES , Windows , Linux , Mac OS , PlayStation , Nintendo Switch , PlayStation 4 , Xbox One , Xbox 360 , PlayStation 3 , iOS , Android , Nintendo DS , N-Gage , Windows Phone , Facebook Platform , PlayStation Vita , PlayStation 5 , Xbox Series X/S , Sega Saturn , Nintendo Switch 2
First release
Civilization , September 1991
Latest release
Civilization VII , February 11. 2025

via Wikipedia infobox

Wikidata facts

Official website
civilization.com
Show 4 more facts
Commons category
Civilization (series)
social media followers
340000
title
Civilization
units sold
80000000
Sources (5)

via Wikidata · CC0

~25 min read

Article

Civilization is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VII. There are seven main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". Many of its installments have been cited as amongst some of the greatest video games of all time.

All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or computer-controlled players. The player will also choose technologies to research. These reflect the cultural, intellectual, and technical sophistication of the civilization, and usually allow the player to build new units or to improve their cities with new structures. In most games in the series, one may win by military conquest, achieving a certain level of culture, building an interstellar space ship, or achieving the highest score, among other means. Later games have introduced gameplay concepts and victories based on religion, economics, and diplomacy. Meier had adapted an approach for each new title so that it contains a third of existing features, another third that are improvements from the previous game, and the remaining third as introducing new features. Newer games often include extendable downloadable content that adds to that game, and often will become part of the new features in the next main game of the series.

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