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Civilization

Civilization · RAWG · Courtesy of RAWG

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Civilization

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Also known as Sid Meier's Civilization

1991 strategy video game

Game data

Released
1991-01-01
User rating
4.35 / 5
Platforms
PC, PlayStation, SNES, Classic Macintosh, Commodore / Amiga, Atari ST

via RAWG

Game details · IGDB

89User score · 263 ratings

Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.

Released
1991
Genres
Strategy, Turn-based strategy (TBS)
Platforms
PC-9800 Series, Atari ST/STE, PC (Microsoft Windows), Mac, DOS, Amiga
Game modes
Single player
Developer
MPS Labs
Publisher
MicroProse Software, Inc.

Key facts

Developer
MicroProse
Publishers
MicroProse Super NES JP : Asmik Ace NA : Koei PS1, Saturn JP : Asmik Ace
Producer
Sid Meier
Designers
Sid Meier , Bruce Shelley
Programmer
Sid Meier
Writers
B. C. Milligan , Jeffery L. Briggs , Bruce Shelley
Composer
Jeffery L. Briggs
Series
Civilization
Platforms
MS-DOS , Amiga , PC-98 , Atari ST , Windows , Macintosh , Super NES , Sony PlayStation , Sega Saturn
Release
September 1991
Genre
Turn-based strategy
Mode
Single-player

via Wikipedia infobox

Wikidata facts

Show 4 more facts
Commons category
Civilization (video game)
publication date
1991-09-00
title
Sid Meier's Civilization
review score
4.51502/5
Sources (9)

via Wikidata · CC0

~32 min read

Article

Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.

Civilization was designed by Sid Meier and Bruce Shelley following the successes of Silent Service, Sid Meier's Pirates! and Railroad Tycoon. Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships, and one of the greatest video games ever made by several publications. A multiplayer remake, Sid Meier's CivNet, was released for the PC in 1995. Civilization was followed by several sequels starting with Civilization II, with similar or modified scenarios.

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