
Civilization · RAWG · Courtesy of RAWG
Game data
- Released
- 1991-01-01
- User rating
- 4.35 / 5
- Platforms
- PC, PlayStation, SNES, Classic Macintosh, Commodore / Amiga, Atari ST
via RAWG
Game details · IGDB
Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.
- Released
- 1991
- Genres
- Strategy, Turn-based strategy (TBS)
- Platforms
- PC-9800 Series, Atari ST/STE, PC (Microsoft Windows), Mac, DOS, Amiga
- Game modes
- Single player
- Developer
- MPS Labs
- Publisher
- MicroProse Software, Inc.
Key facts
- Developer
- MicroProse
- Publishers
- MicroProse Super NES JP : Asmik Ace NA : Koei PS1, Saturn JP : Asmik Ace
- Producer
- Sid Meier
- Designers
- Sid Meier , Bruce Shelley
- Programmer
- Sid Meier
- Writers
- B. C. Milligan , Jeffery L. Briggs , Bruce Shelley
- Composer
- Jeffery L. Briggs
- Series
- Civilization
- Platforms
- MS-DOS , Amiga , PC-98 , Atari ST , Windows , Macintosh , Super NES , Sony PlayStation , Sega Saturn
- Release
- September 1991
- Genre
- Turn-based strategy
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
Show 4 more facts
- Commons category
- Civilization (video game)
- publication date
- 1991-09-00
- title
- Sid Meier's Civilization
- review score
- 4.51502/5
Sources (9)
via Wikidata · CC0
~32 min read
Article
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Civilization was designed by Sid Meier and Bruce Shelley following the successes of Silent Service, Sid Meier's Pirates! and Railroad Tycoon. Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships, and one of the greatest video games ever made by several publications. A multiplayer remake, Sid Meier's CivNet, was released for the PC in 1995. Civilization was followed by several sequels starting with Civilization II, with similar or modified scenarios.