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Cybernoid

Cybernoid · RAWG · Courtesy of RAWG

EntityQ2544020· pop 7· linked from 22 articles

Also known as Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.

Game data

Released
1987-06-27
User rating
0.00 / 5
Platforms
iOS, Wii, NES, Commodore / Amiga, Atari ST

via RAWG

Game details · IGDB

80Critic score · 1 ratings
54User score · 11 ratings

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

Released
1988
Genres
Shooter
Platforms
Commodore C64/128/MAX, ZX Spectrum, Wii, Atari ST/STE, Amiga, Amstrad CPC, Nintendo Entertainment System
Game modes
Single player
Developer
Gremlin Graphics Software Ltd.
Publisher
Hewson Consultants, Acclaim Entertainment

Wikidata facts

Show 1 more fact
publication date
1989-12-00
Sources (4)

via Wikidata · CC0

~4 min read

Article

5 sections
Contents
  • Gameplay
  • Reception
  • Legacy
  • References
  • External links

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.

==Gameplay== In Cybernoid, pirates have raided the storage depots of the Federation and stolen minerals, jewels, ammunition and the latest battle weaponry. The Cybernoid ship has been dispatched with instructions to retrieve the stolen booty and to return it to storage within a specified time limit. The Cybernoid needs to battle the pirates and their planetary defense systems in order to retrieve the stolen booty.

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