
Cybernoid · RAWG · Courtesy of RAWG
Cybernoid
Sign in to saveAlso known as Cybernoid: The Fighting Machine
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.
Game data
- Released
- 1987-06-27
- User rating
- 0.00 / 5
- Platforms
- iOS, Wii, NES, Commodore / Amiga, Atari ST
via RAWG
Game details · IGDB
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.
- Released
- 1988
- Genres
- Shooter
- Platforms
- Commodore C64/128/MAX, ZX Spectrum, Wii, Atari ST/STE, Amiga, Amstrad CPC, Nintendo Entertainment System
- Game modes
- Single player
- Developer
- Gremlin Graphics Software Ltd.
- Publisher
- Hewson Consultants, Acclaim Entertainment
Wikidata facts
Show 1 more fact
- publication date
- 1989-12-00
via Wikidata · CC0
~4 min read
Article
5 sectionsContents
- Gameplay
- Reception
- Legacy
- References
- External links
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.
==Gameplay== In Cybernoid, pirates have raided the storage depots of the Federation and stolen minerals, jewels, ammunition and the latest battle weaponry. The Cybernoid ship has been dispatched with instructions to retrieve the stolen booty and to return it to storage within a specified time limit. The Cybernoid needs to battle the pirates and their planetary defense systems in order to retrieve the stolen booty.