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EntityQ3023787· pop 6· linked from 63 articles

Video game artist

Person · Open Library

Works
1

Top works

  • Spelunky

via Open Library + Wikidata

Music · MusicBrainz

Type
Person
Gender
Female
Origin
Japan
likedis auto

via MusicBrainz · CC0

Listeners · Last.fm

Listeners
19
Total plays
91

<a href="https://www.last.fm/music/Derek+Yu">Read more on Last.fm</a>

via Last.fm · Derek Yu

Quotes

  • I've found that there are three types of games that pique my interest: games I want to make, games I want to have made, and games I'm good at making. [...] The ideas with the most potential (to be finished, at least) fall into all three categories and also satisfy the requirement "I have the time and resources to actually make this".
  • Feeling stuck? Push forward. Start working on the next level, the next enemy, the next whatever. Not only is it helpful for motivational purposes, but you want to get a sense for how your whole game will play out. Just like writing— you don't want to go through it sentence by sentence, making sure every sentence is perfect before you move on. Get an outline down.
  • The most important thing to know about video game development and schooling is that no one, whether it's an indie studio or big company, cares about degrees. How could it, when some of its most prominent members are drop-outs or never-beens?
  • A degree is a piece of paper that says you can do something in theory— game developers want to know that you have enough passion to do real work, regardless of whether you're being graded on it. And if you're thinking of going indie, it won't matter what other people think— you'll simply need that passion to succeed or else you won't.
  • The key to making a challenging game that's not frustrating is to give the player all of the tools that they need to overcome the challenge— and never make it the game's fault that they lost. [...] Roguelikes give you lots of those tools, so even though they're really tough, it's always fun.
  • I think my word is "flow" for game design, because I think you want your game to flow, and I think you want your game development process to flow. To me, that means everything starting from a central idea, and then layering on top of that to have a very coherent experience. I think if you develop games that way, [it'll come across] to the players, and they'll have a similar experience that's really smooth.

via Wikiquote · CC BY-SA

Wikidata facts

Official website
www.derekyu.com
Image
Derek yu gdc2007.jpg
Show 3 more facts
social media followers
2885
Commons category
Derek Yu
date of birth
1982-07-02
Sources (3)

via Wikidata · CC0

Available in 4 languages

via Wikidata sitelinks · CC0

Connections

Categories