Person · Open Library
- Works
- 1
Top works
- Spelunky
via Open Library + Wikidata
Listeners · Last.fm
- Listeners
- 19
- Total plays
- 91
<a href="https://www.last.fm/music/Derek+Yu">Read more on Last.fm</a>
Recent publications · Crossref
5 total works indexed
- Clinical features of patients infected with 2019 novel coronavirus in Wuhan, China
· 2020 · cited 36,469x
- SciPy 1.0: fundamental algorithms for scientific computing in Python
· 2020 · cited 34,710x
- clusterProfiler: an R Package for Comparing Biological Themes Among Gene Clusters
· 2012 · cited 31,602x
- The Third International Consensus Definitions for Sepsis and Septic Shock (Sepsis-3)
· 2016 · cited 22,921x
- Clinical Characteristics of Coronavirus Disease 2019 in China
· 2020 · cited 21,599x
via Crossref · CC0
Quotes
- “I've found that there are three types of games that pique my interest: games I want to make, games I want to have made, and games I'm good at making. [...] The ideas with the most potential (to be finished, at least) fall into all three categories and also satisfy the requirement "I have the time and resources to actually make this".”
- “Feeling stuck? Push forward. Start working on the next level, the next enemy, the next whatever. Not only is it helpful for motivational purposes, but you want to get a sense for how your whole game will play out. Just like writing— you don't want to go through it sentence by sentence, making sure every sentence is perfect before you move on. Get an outline down.”
- “The most important thing to know about video game development and schooling is that no one, whether it's an indie studio or big company, cares about degrees. How could it, when some of its most prominent members are drop-outs or never-beens?”
- “A degree is a piece of paper that says you can do something in theory— game developers want to know that you have enough passion to do real work, regardless of whether you're being graded on it. And if you're thinking of going indie, it won't matter what other people think— you'll simply need that passion to succeed or else you won't.”
- “The key to making a challenging game that's not frustrating is to give the player all of the tools that they need to overcome the challenge— and never make it the game's fault that they lost. [...] Roguelikes give you lots of those tools, so even though they're really tough, it's always fun.”
- “I think my word is "flow" for game design, because I think you want your game to flow, and I think you want your game development process to flow. To me, that means everything starting from a central idea, and then layering on top of that to have a very coherent experience. I think if you develop games that way, [it'll come across] to the players, and they'll have a similar experience that's really smooth.”
via Wikiquote · CC BY-SA
Wikidata facts
- Official website
- www.derekyu.com
- Image
- Derek yu gdc2007.jpg
Show 3 more facts
- social media followers
- 2885
- Commons category
- Derek Yu
- date of birth
- 1982-07-02
Sources (3)
via Wikidata · CC0
Connections
Q1007902
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