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EyeWire

Rewire (itch) · RAWG · Courtesy of RAWG

EntityQ640043· pop 13· linked from 14 articles

Eyewire is a citizen science game from Sebastian Seung's Lab at Princeton University. It is a human-based computation game that uses players to map retinal neurons. Eyewire launched on December 10, 2012. The game utilizes data generated by the Max Planck Institute for Medical Research. As of March 2025, Eyewire has had around 350,000 players and resulted in the tracing of 6,000 neurons.''''''

In the Vinony graph

Vinony's link graph records 14 inbound references to EyeWire, and connects out to International Standard Book Number, Massachusetts Institute of Technology and neuron.

It sits within the topics 2012 video games, Browser games and Citizen science.

Vinony links it to 12 Wikipedia language editions.

Game data

Released
2017-07-31
User rating
0.00 / 5
Genres
Platformer
Platforms
PC

via RAWG

Key facts

Video game.title
Eyewire
Video game.image
EyeWire-Logo-Blue.png
Video game.developer
Sebastian Seung of Princeton University (formerly Massachusetts Institute of Technology)
Video game.director
Amy Sterling
Video game.platforms
Webbrowser (WebGL)
Video game.released
December 10, 2012
Video game.genre
Puzzle, citizen science

via Wikipedia infobox

Wikidata facts

Country of origin
United States
Platform
web browser
Official website
www.eyewire.org
Show 4 more facts
language of work or name
English language
publication date
2012-12-10
Commons category
EyeWire
Sources (3)

via Wikidata · CC0

~5 min read

Encyclopedic overview

7 sections
Contents
  • Gameplay
  • Goal
  • Methods
  • Publications
  • Accomplishments
  • References
  • External links

Eyewire is a citizen science game from Sebastian Seung's Lab at Princeton University. It is a human-based computation game that uses players to map retinal neurons. Eyewire launched on December 10, 2012. The game utilizes data generated by the Max Planck Institute for Medical Research. As of March 2025, Eyewire has had around 350,000 players and resulted in the tracing of 6,000 neurons.''''

Eyewire gameplay is used for neuroscience research by enabling the reconstruction of morphological neuron data, which helps researchers model information-processing circuits. It is also used to generate a training dataset to further improve the artificial intelligence that assists the player through the gameplay.''

Excerpted from Wikipedia’s “EyeWire” article, available under the CC BY-SA 4.0 licence.

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