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gamification

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gamification

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Gamification
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~24 min read

Article

29 sections
Contents
  • Techniques
  • Game elements
  • Points
  • Badges
  • Leaderboards
  • Performance graphs
  • Meaningful stories
  • Avatars
  • Teammates
  • Game element hierarchy
  • Applications
  • Marketing
  • Health
  • Work
  • Crowdsourcing
  • Education and training
  • Technology design
  • Authentication
  • Online gambling
  • History
  • Regulation and policy
  • Reception
  • Criticism
  • Ethical Concerns
  • Extremism and Mass Violence
  • See also
  • Notes
  • References
  • Further reading

thumb|300px|Infographic explaining how to apply for and receive an Open Badge, a product of the Nordplus Adult project Open Badges for Adult Educators 2014-2016

Gamification is the process of integrating game design elements and principles into non-game contexts. The goal is to increase user engagement and motivation through the use of game elements such as points, badges, leaderboards, and more. It is a component of system design. Gamification has been used to improve organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, usability, usefulness of systems, physical exercise, tailored interactions and icebreaker activities in dating apps, traffic violations, voter apathy, public attitudes about alternative energy, and more.

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