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Godus

Godus · RAWG · Courtesy of RAWG

EntityQ5576952· pop 12· linked from 25 articles

Godus is a god video game developed by 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal on 20 December 2012. Godus was designed by Peter Molyneux, who described it as the spiritual successor to his earlier creation, Populous. A real-time strategy, combat game spin-off, Godus Wars, was released in 2016. While the mobile versions of Godus continue to be updated, the PC editions of both games never left Steam Early Access, and are no longer available for purchase on the Steam store.

Game data

Released
2013-09-13
User rating
2.77 / 5
Genres
Strategy, Indie, Simulation
Platforms
PC, iOS, Android, macOS
ESRB
Everyone 10+

via RAWG

Game details · IGDB

80Critic score · 1 ratings
56User score · 21 ratings

Godus is a god simulation game developed by 22cans where players take on the role of a god, guiding a tribe of followers through various challenges as they expand their civilization. The game features elements of resource management, city-building, and exploration, with players sculpting the landscape and manipulating their followers to fulfill their divine objectives.

Released
2014
Genres
Point-and-click, Real Time Strategy (RTS), Simulator, Strategy, Indie
Platforms
Android, PC (Microsoft Windows), iOS, Mac
Game modes
Single player, Multiplayer
Engine
Marmalade
Developer
22Cans
Publisher
22Cans

Key facts

Video game.title
Godus
Video game.image
Godus game logo.png
Video game.developer
22cans
Video game.publisher
DeNA22cans (PC)
Video game.engine
Marmalade
Video game.platforms
Microsoft WindowsOS XiOSAndroidFire OS
Video game.released
Windows, OS X13 September 2013 (Early access)iOS7 August 2014Android27 November 2014
Video game.genre
God game, strategy game
Video game.modes
Single-player
Video game.producer
Matt JefferyJemma Harris
Video game.designer
Peter Molyneux

via Wikipedia infobox

Wikidata facts

Official website
www.22cans.com
Show 1 more fact
publication date
2013-09-13
Sources (1)

via Wikidata · CC0

~7 min read

Article

5 sections
Contents
  • Gameplay
  • Development
  • Reception
  • References
  • External links

Godus is a god video game developed by 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal on 20 December 2012. Godus was designed by Peter Molyneux, who described it as the spiritual successor to his earlier creation, Populous. A real-time strategy, combat game spin-off, Godus Wars, was released in 2016. While the mobile versions of Godus continue to be updated, the PC editions of both games never left Steam Early Access, and are no longer available for purchase on the Steam store.

== Gameplay == The player starts out by saving a man and a woman from drowning. Once the player leads them to the Promised Land, they will settle down and build a tent. They will expand the settlement by breeding and building another tent to live in. By using this strategy, the player will explore the world and improve the population through the ages. The main feature of this game is that the player is able to redesign the land stratum at will. Different strata require different amounts of "Belief", which operates like an in-game currency, to modify. The player will be able to explore at least one other world after finding a certain ship and gathering enough resources to repair it. The player will need to build more housing dwellings, which increases the population that worships the player. As the population grows, the player will be rewarded with cards that will give access to more powers and grant new abilities and behaviours to the population, as well.

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