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HeroQuest
EntityQ1464572· pop 12· linked from 365 articles

Also known as Hero Quest

HeroQuest is an adventure board game created by the American board game manufacturer Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game , allowing the gamemaster (called Morcar in the United Kingdom and Zargon in North America) to create dungeons of their own design through using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text i

Key facts

Game.name
HeroQuest
Game.subtitle
High Adventure in a World of Magic
Game.logo_size
150
Game.image
HeroQuest.jpg
Game.image_size
250
Game.designer
Stephen Baker
Game.players
2–5
Game.playing_time
c. 90 minutes
Game.random_chance
Dice rolling

via Wikipedia infobox

Wikidata facts

Image
HeroQuest.jpg
Show 4 more facts
minimum number of players
2
maximum number of players
5
Commons category
HeroQuest
inception
1989-00-00
Sources (3)

via Wikidata · CC0

~24 min read

Article

17 sections
Contents
  • History
  • Other media
  • ''HeroQuest'' remake
  • Characters
  • Gameplay
  • Movement
  • Combat
  • Spell casting
  • Searching for traps and secret doors
  • Searching for treasure
  • Game end
  • Expansions
  • Reception
  • Awards
  • See also
  • References
  • External links

HeroQuest is an adventure board game created by the American board game manufacturer Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game , allowing the gamemaster (called Morcar in the United Kingdom and Zargon in North America) to create dungeons of their own design through using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, and monsters to the core system; the American localization also added new artifacts.

==History== In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy genre game. Kennedy gave him the go-ahead if he kept the game simple. Baker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game. The result was the fantasy adventure board game HeroQuest (1989), in which the players work together against the gamemaster. The game was released in Britain, Europe and Australia in 1989, and the North American edition, with a different subtitle - Game system, in 1990.

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