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Ikaruga
EntityQ1658068· pop 18· linked from 90 articles

is a bullet hell shoot 'em up developed by Treasure. It is the spiritual sequel to Radiant Silvergun (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others

Game data

Metacritic 84
Released
2001-12-20
User rating
4.05 / 5
Genres
Shooter, Indie, Action
Platforms
PC, Xbox One, PlayStation 4, Nintendo Switch, Android, Xbox 360, GameCube, Dreamcast
ESRB
Everyone 10+

via RAWG

Game details · IGDB

89Critic score · 6 ratings
88User score · 48 ratings

In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design,…

Released
2001
Genres
Shooter, Puzzle, Indie, Arcade
Platforms
Arcade
Game modes
Single player, Multiplayer, Split screen
Developer
Treasure
Publisher
Treasure

Key facts

Video game.title
Ikaruga
Video game.image
Ikaruga_arcade_flyer.jpg
Video game.caption
Original arcade flyer
Video game.developer
Treasure
Video game.platforms
Arcade, Dreamcast, GameCube, Xbox 360, Windows, Nintendo Switch, PlayStation 4
Video game.genre
Shoot 'em up
Video game.modes
Single-player, multiplayer
Video game.arcade system
Sega NAOMI
Video game.director
Hiroshi Iuchi
Video game.producer
Masato Maegawa
Video game.designer
Yasushi Suzuki
Video game.programmer
Atsutomo Nakagawa
Video game.composer
Hiroshi Iuchi
Video game.alt
Ikaruga

via Wikipedia infobox

~17 min read

Article

8 sections
Contents
  • Gameplay
  • Synopsis
  • Development
  • Release
  • Reception and legacy
  • Notes
  • References
  • External links

is a bullet hell shoot 'em up developed by Treasure. It is the spiritual sequel to Radiant Silvergun (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes.

Development on Ikaruga began during director Hiroshi Iuchi's off-hours while Treasure was busy developing Sin and Punishment (2000). Titled "Project RS2", the game began as a sequel to Radiant Silvergun, and borrows many elements from it as well as the polarity mechanism from Treasure's Silhouette Mirage (1997). During the game's prototype stages, the player's ammo was limited. The bullet absorption mechanism was used as a means to refill ammo. However, this was found to be weak as it created too many breaks in the action so it was later added as an additional mode in home ports. In tradition with Treasure's game design philosophy, Ikaruga was intentionally crafted to challenge the conventions of standard game design and develop a new type of shooting game. All together, five Treasure staff worked on Ikaruga, as well as three support staff from G.rev.

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