KHangMan
Sign in to saveKHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package.
In the Vinony graph
Within Vinony's link graph, KHangMan is referenced by 125 other articles, and connects out to KDE Gear, KDE Frameworks and Konqueror.
It is catalogued under topics including Free educational software, KDE Education Project and KDE software.
Its subject is documented across 9 Wikipedia language editions.
Key facts
- Software.name
- KHangMan
- Software.logo
- Sc-apps-khangman.svg
- Software.screenshot
- Khangman001.png
- Software.developer
- Anne-Marie Mahfouf
- Software.operating system
- Linux, Windows
- Software.programming language
- C++
via Wikipedia infobox
Wikidata facts
- Instance of
- free software
- Part of
- KDE Gear
- Official website
- apps.kde.org/khangman
- Image
- KHangMan screenshot el.png
Show 8 more facts
- GUI toolkit or framework
- Qt
- programmed in
- C++
- software version identifier
- 26.04.0
- described at URL
- kde.org/applications/games/org.kde.khangman
- Commons category
- KHangMan
- copyright license
- GNU General Public License, version 2.0 or later
- operating system
- Microsoft Windows
- source code repository URL
- github.com/KDE/khangman
via Wikidata · CC0
~1 min read
Encyclopedic overview
2 sectionsContents
- References
- External links
KHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package.
The application features four themes (sea, winter, bee, and desert). In the sea theme, each incorrect guess makes a lighthouse project another piece of the hangman. In the winter theme, a snowman is partially melted after each incorrect guess. In the bee theme, a yellow hangman is created in the background. In the desert theme, a hangman is constructed next to a cactus. The player guesses letters one by one to attempt to figure out the word given. After ten incorrect guesses, the player loses and the word is revealed. A hint for each word can be activated in the options. Words are available in more than 30 languages and 18 categories.
Excerpted from Wikipedia’s “KHangMan” article, available under the CC BY-SA 4.0 licence.