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thumb|A sample autonomous pattern from Lenia. thumb|An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time. As a consequence of its continuous, high-resolution domain, the complex autonomous patterns ("lifeforms" or "spaceships") generated in Lenia are described as differing from those appearing in other cellular automata, being "geometric, metameric, fuzzy, resilient, adaptive, and rule-generic".

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Lenia

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~9 min read

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13 sections
Contents
  • Rules
  • Iterative updates
  • State sets
  • Neighborhoods
  • Local rule
  • Kernel generation
  • Growth mappings
  • Game of Life
  • Patterns
  • Related work
  • See also
  • External links
  • References

thumb|A sample autonomous pattern from Lenia. thumb|An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time. As a consequence of its continuous, high-resolution domain, the complex autonomous patterns ("lifeforms" or "spaceships") generated in Lenia are described as differing from those appearing in other cellular automata, being "geometric, metameric, fuzzy, resilient, adaptive, and rule-generic".

Lenia won the 2018 Virtual Creatures Contest at the Genetic and Evolutionary Computation Conference in Kyoto, an honorable mention for the ALIFE Art Award at ALIFE 2018 in Tokyo, and Outstanding Publication of 2019 by the International Society for Artificial Life (ISAL).

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