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MakeHuman
EntityQ2626434· pop 11· linked from 79 articles

MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling.

Key facts

Software.name
MakeHuman
Software.screenshot
Makehuman 1 0 alpha8 rc screenshot.png
Software.caption
A model of a man in a business suit
Software.developer
The MakeHuman team
Software.programming language
Python
Software.operating_system
Linux, Mac OS X, Windows
Software.genre
3D computer graphics
Software.license
AGPL

via Wikipedia infobox

Source code

This is the main source code for the MakeHuman application as such. See "Getting started" below for instructions on how to get MakeHuman up and running. Mac users should be able to use the same instructions as windows users, although this has not been thoroughly tested. At the point of writing this, the source code is almost ready for a stable release. Please do not use the issue tracker for general tech support. For such questions, please use the forums. The testing vision for this code is to build a community release that includes main application and often-used, user-contributed plug-ins. We hope that the utility of this integrated functionality is sufficient to entice a larger cohort of testers who get value-added in exchange for the possibility of uncovering deficiencies in our application. Install python 3.6.x or later from (or via your system's package management). On windows you MUST use 64-bit python. 32-bit python will not work. Install python dependencies (see the Installing python dependencies section below) Install git with LFS support. Modern git clients have LFS support included per default. Make sure the command "git" is available via the PATH variable. Use git to clone (or download the source as a zip) Run the "download assets git.py" script in the "makehuman" subdirectory of the source code. Optionally also run: compile models.py compile proxies.py compile targets.py Additionaly MakeHuman's shell plugin can make use of IPython / Jupyter. You might also want to install these packages: Installing python core dependencies on Linux It is recommended to install the aforementioned packages via the package manager of the operating system. Installing python core dependencies on Windows You should be able to start the command "pip" by opening a console prompt ("run" - "cmd.exe") and writing "pip". If not, figure out how to run pip (it should have been installed by python automatically): Use pip to install dependencies. Running the following command will install all python dependencies: Having done this, you can now start MakeHuman by running the makehuman.py script. On a prompt run master: This is where you will find the latest version of MakeHuman. In addition you may from time to time see feature branches (usually named feature...), which are removed after having been merged to the master branch.

Excerpt from the source-code README · 5,138 chars · not written by Vinony

Wikidata facts

Official website
www.makehuman.org
Image
Makehuman 1 0 alpha8 rc screenshot.png
Show 6 more facts
software version identifier
1.3.0
Commons category
MakeHuman
inception
2000-00-00
source code repository URL
github.com/makehumancommunity/makehuman
social media followers
1232
Sources (6)

via Wikidata · CC0

~8 min read

Article

9 sections
Contents
  • Technology
  • License
  • Awards
  • Software history
  • Evolution towards a universal model topology
  • Research usage
  • See also
  • References and Related Papers
  • External links

MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling.

==Technology==

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