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MDK 2
EntityQ2415522· pop 14· linked from 79 articles

Also known as Murder Death Kill 2, MDK 2: Armageddon, MDK 2: Out Snipe - Out Shoot - Out Think,, MDK2

MDK2 is a 2000 third-person shooter, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Windows and PlayStation 2. It is a sequel to the 1997 game MDK. First released for the Dreamcast in March 2000, it was later released for Windows in May, with newly selectable difficulty levels and the ability to manually save. In March 2001, a slightly reworked version, featuring level design modifications and gameplay tweaks, was released for the PlayStation 2 as MDK 2: Armageddon. The PC version was released on GOG.com in September 2008, and on St

Game data

Metacritic 83
Released
2000-05-29
User rating
3.94 / 5
Genres
Action
Platforms
PC, PlayStation 2, Wii, Dreamcast
ESRB
Teen

via RAWG

Game details · IGDB

90Critic score · 1 ratings
79User score · 70 ratings

Kurt Hectic in his snazzy suit with ribbon chute is back to save the universe. This time he is teamed with the genius Dr. Hawkins and the 6-legged gun-toting robotic dog, Max. Together they must out-sneak, out-blast and out-think their enemies as they attempt to reclaim the Earth from a vile alien menace. All three characters - Kurt, Doctor Hawkins and Max are playable, each has his own levels, powers and items and a completely different gameplay focus. Kurt is about stealth and sniping, the Doctor has a few direct attacks but also has the ability to create items and effects out of simple …

Released
2000
Genres
Shooter, Platform, Puzzle, Adventure
Platforms
Wii, PC (Microsoft Windows), Dreamcast, PlayStation 2
Game modes
Single player
Engine
Omen Engine
Developer
BioWare, Beamdog
Publisher
Interplay Entertainment

Key facts

Video game.title
MDK2
Video game.image
MDK2 Packshot.jpeg
Video game.caption
PC cover art
Video game.developer
BioWare
Video game.publisher
Interplay Entertainment
Video game.series
MDK
Video game.programmer
Cameron Tofer
Video game.artist
Russ Rice
Video game.platforms
Dreamcast, Windows, PlayStation 2, Wii
Video game.genre
Third-person shooter, action-adventure
Video game.modes
Single-player

via Wikipedia infobox

Wikidata facts

Show 2 more facts
publication date
2000-03-31
Sources (3)

via Wikidata · CC0

~27 min read

Article

14 sections
Contents
  • Gameplay
  • Plot
  • Development
  • PC release
  • ''MDK2: Armageddon''
  • Wii port and ''MDK2 HD''
  • Reception
  • Dreamcast
  • PC
  • PlayStation 2
  • Wii
  • Cancelled sequel
  • References
  • External links

MDK2 is a 2000 third-person shooter, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Windows and PlayStation 2. It is a sequel to the 1997 game MDK. First released for the Dreamcast in March 2000, it was later released for Windows in May, with newly selectable difficulty levels and the ability to manually save. In March 2001, a slightly reworked version, featuring level design modifications and gameplay tweaks, was released for the PlayStation 2 as MDK 2: Armageddon. The PC version was released on GOG.com in September 2008, and on Steam in September 2009. A port of the PlayStation 2 version was released for Wii via WiiWare in 2011. Also in 2011, a HD remastered version was released for Windows. Called MDK2 HD, this version features new 3D models, textures, improved lighting, and remastered music, and was released on Beamdog in October, and on Steam in July 2012.

The game begins moments after the end of the original MDK. Believing they had vanquished the alien invaders, Kurt Hectic, Dr. Hawkins and Max are shocked to find a single Minecrawler remains. Kurt heads to destroy it, but upon doing so, encounters a massive alien called Shwang Shwing, who reveals the invasion of Earth is far from over. The main difference between MDK and MDK2 is the ability to control three playable characters (Kurt, Hawkins and Max), each with their own strengths and weaknesses. As such, the gameplay in the sequel is more varied than in the original game, with more emphasis on platforming and puzzles than straight run-and-gun shooting.

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