
Megamania · RAWG · Courtesy of RAWG
Megamania
Sign in to saveMegamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600 and published by Activision in 1982. In the game, a pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends off the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.
Game details · IGDB
In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterpri…
- Released
- 1982
- Genres
- Shooter, Arcade
- Platforms
- Atari 2600, Atari 8-bit, Atari 5200
- Game modes
- Single player, Multiplayer
- Developer
- Activision
- Publisher
- Activision, Polyvox
~12 min read
Encyclopedic overview
9 sectionsContents
- Gameplay
- Development
- Release
- Reception
- Legacy
- See also
- References
- Sources
- External links
Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600 and published by Activision in 1982. In the game, a pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends off the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.
Cartwright initially found inspiration for Megamanias gameplay from the arcade game Astro Blaster (1981). After completing a variation of the game, the team at Activision felt it needed a different form to separate itself from various space shooter games on the market, eventually leading to Activision's ad agency developing the food-induced nightmare theme. The game took nine months for Cartwright to develop.
Excerpted from Wikipedia’s “Megamania” article, available under the CC BY-SA 4.0 licence.