
Pitfall!
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Pitfall! is a 1982 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. Pitfall! was ported to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX.
Game data
- Released
- 1982-04-20
- User rating
- 3.77 / 5
- Platforms
- Commodore / Amiga, Atari 5200, Atari 2600, Atari Flashback, Atari 8-bit
via RAWG
Game details · IGDB
How deep can you go? In Pitfall you manoeuvre your ship down a seemingly neverending shaft while avoiding the rock edges and disembodied faces. Use the left right keyboard keys to move your ship side-to-side and use the up and down arrows to slightly speed your ship up or slow it down. Hitting rock faces will take points off your hit-points but hitting those creepy floating faces will mean instant death. Your ASCII graphics ship has ten hit points to start with. Five additional points are rewarded as you manoeuvre further down deeper into the shaft every three thousand points. Occasionally …
- Released
- 1984
- Genres
- Arcade
- Platforms
- DOS
- Game modes
- Single player
Key facts
- Video game.title
- Pitfall!
- Video game.image
- Pitfall-cover.jpg
- Video game.developer
- Activision
- Video game.publisher
- Activision
- Video game.designer
- David Crane
- Video game.series
- Pitfall
- Video game.platforms
- Atari 2600, Intellivision, Atari 5200, ColecoVision, Atari 8-bit, Commodore 64, MSX
- Video game.genre
- Platform
- Video game.modes
- Single-player
via Wikipedia infobox
Wikidata facts
Show 2 more facts
- publication date
- 1982-04-20
- title
- Pitfall!
Sources (6)
via Wikidata · CC0
~15 min read
Article
11 sectionsContents
- Gameplay
- Development
- Release
- Reception
- Retrospective reviews
- Legacy
- Follow-ups
- See also
- References
- Sources
- External links
Pitfall! is a 1982 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. Pitfall! was ported to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX.
Crane had made several games for both Atari, Inc. and Activision before working on Pitfall! in 1982. He started with creating a realistic-style walking animation for a person on the Atari 2600 hardware, then fashioned a game around it. He used a jungle setting with items to collect and enemies to avoid, and the result became Pitfall!