Skip to content
EntityQ21758353· pop 7· linked from 53 articles

thumb|Screenshot of OpenMW with Example Suite content

Source code

OpenMW is an open-source open-world RPG game engine that supports playing Morrowind by Bethesda Softworks. You need to own the game for OpenMW to play Morrowind. Font Licenses: DejaVuLGCSansMono.ttf: custom (see files/data/fonts/DejaVuFontLicense.txt for more information) DemonicLetters.ttf: SIL Open Font License (see files/data/fonts/DemonicLettersFontLicense.txt for more information) MysticCards.ttf: SIL Open Font License (see files/data/fonts/MysticCardsFontLicense.txt for more information) The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare). Check the bug tracker for a list of issues we need to resolve before the "1.0" release. Even before the "1.0" release, however, OpenMW boasts some new features, such as improved graphics and user interfaces. Pre-existing modifications created for the original Morrowind engine can be hit-and-miss. The OpenMW script compiler performs more thorough error-checking than Morrowind does, meaning that a mod created for Morrowind may not necessarily run in OpenMW. Some mods also rely on quirky behaviour or engine bugs in order to work. We are considering such compatibility issues on a case-by-case basis - in some cases adding a workaround to OpenMW may be feasible, in other cases fixing the mod will be the only option. If you know of any mods that work or don't work, feel free to add them to the Mod status wiki page. Official forums Installation instructions Build from source Testing the game How to contribute Report a bug - read the guidelines before submitting your first bug! Known issues The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install). win1252 - Western European (Latin) alphabet, used by default --fallback arg fallback values --no-grab [=arg(=1)] (=0) Don't grab mouse cursor --export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG image and XML file in current directory --activate-dist arg (=-1) activation distance override --random-seed arg (= ) seed value for random number generator

Excerpt from the source-code README · 7,858 chars · not written by Vinony

Wikidata facts

Official website
openmw.org/en
Image
OpenMW with example suit 2.png
Show 5 more facts
software version identifier
0.49.0
publication date
2008-06-03
inception
2008-06-00
source code repository URL
gitlab.com/OpenMW/openmw
Commons category
OpenMW
Sources (9)

via Wikidata · CC0

~4 min read

Article

5 sections
Contents
  • Overview
  • History
  • TES3MP: multiplayer development
  • References
  • External links

thumb|Screenshot of OpenMW with Example Suite content

OpenMW is a free and open-source game engine recreation that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game The Elder Scrolls III: Morrowind. The project addresses issues with the original Gamebryo engine and provides cross-platform support, improved performance, and enhanced modding capabilities while maintaining full compatibility with the original game's content and most third-party modifications.

Available in 6 languages

via Wikidata sitelinks · CC0

Connections

Categories