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Powermonger

Powermonger (1990) · RAWG · Courtesy of RAWG

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Powermonger

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Powermonger is a real-time strategy video game developed by Bullfrog Productions and published by Electronic Arts. Originally released in 1990 for the Amiga and Atari ST, it was derived from the Populous engine but presented using a 3-dimensional game map.

Game data

Released
1990-01-01
User rating
0.00 / 5
Platforms
PC, SNES, Classic Macintosh, Commodore / Amiga, Atari ST, Genesis, SEGA CD

via RAWG

Game details · IGDB

89User score · 16 ratings

In a world without kings, power is the only law. No leader controls the destiny of this new world. Yet. Can you? Unite each territory by word or by sword or face bitter defeat at the hands of the other PowerMongers. Encounter a living world. Win the loyalty of farmers, shepherds, merchants, ranchers- even thieves. Hundreds of people with individual homes, jobs, and personalities. React to changing seasons. Store food for the winter- your soldiers won't take orders on an empty stomach.

Released
1990
Genres
Real Time Strategy (RTS), Strategy
Platforms
Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Atari ST/STE, Mac, DOS, Amiga, Sega CD
Game modes
Single player, Split screen
Developer
Bullfrog Productions
Publisher
Electronic Arts, Tec Toy

Wikidata facts

Show 2 more facts
publication date
1990-12-31
title
Powermonger
Sources (4)

via Wikidata · CC0

~7 min read

Article

6 sections
Contents
  • Gameplay
  • Expansions
  • Development
  • Reception
  • References
  • External links

Powermonger is a real-time strategy video game developed by Bullfrog Productions and published by Electronic Arts. Originally released in 1990 for the Amiga and Atari ST, it was derived from the Populous engine but presented using a 3-dimensional game map.

==Gameplay== thumb|left|Screenshot of the Amiga version The game features a 3-dimensional game map, although camera movement is limited to rotating the map by 90 degrees or small discrete intervals and 8 pre-defined levels of zoom. Only the map topography itself is 3-dimensional; people, trees and other game objects are 2-dimensional sprites.

Available in 9 languages

via Wikidata sitelinks · CC0

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