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SimCity

SimCity · RAWG · Courtesy of RAWG

EntityQ7798922· pop 31· linked from 256 articles

Also known as Sim City

1989 video game

OverviewAI-generated

SimCity is a simulation and strategy game developed by Maxis, released in 1989. It is rated Everyone 10+ by the ESRB and supports single-player gameplay. It was published by companies including Fujitsu Interactive, Superior Interactive, Infogrames, Krisalis Software and Imagineer, and is part of the Sim and SimCity franchises.

The game was released on platforms including the PC, Wii, SNES, NES, Classic Macintosh, Commodore/Amiga and Atari ST, as well as the Acorn Archimedes, BBC Microcomputer System, PC-9800 Series and Sharp X68000.

Synthesized by Vinony from 18 facts across 3 sources: Wikidata, RAWG, IGDB. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Metacritic 64
Released
1989-01-01
User rating
3.62 / 5
Genres
Simulation
Platforms
PC, Wii, SNES, NES, Classic Macintosh, Commodore / Amiga, Atari ST
ESRB
Everyone 10+

via RAWG

Game details · IGDB

59Critic score
85User score · 146 ratings

SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

Released
1989
Genres
Simulator, Strategy
Platforms
Acorn Archimedes, BBC Microcomputer System, PC-9800 Series, Sharp X68000, Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, PC (Microsoft Windows), Acorn Electron, Mac, DOS, FM Towns
Game modes
Single player
Franchise
Sim, SimCity
Developer
Maxis
Publisher
Fujitsu Interactive, Superior Interactive, Infogrames, Krisalis Software, Imagineer

Key facts

Developer
Maxis
Publisher
Maxis , Infogrames (Europe), Acornsoft (Archimedes), Fujitsu (FM Towns), Nintendo (Super NES version), Interplay Productions (Enhanced CD Multimedia edition)
Designer
Will Wright
Series
SimCity
Platform
List Acorn Archimedes , Acorn Electron , Amiga , Amiga CDTV , Amstrad CPC , Atari ST , BBC Micro , Commodore 64 , DESQview , EPOC32 , FM Towns , IBM PC , iOS , J2ME , Linux , Mac OS , MS-DOS , MSX , OLPC XO-1 , OS/2 , PC-88 , PC-98 , Super NES , Unix , Windows , X68000 , ZX Spectrum , Palm OS
Genre
City-building
Modes
Single-player , multiplayer

via Wikipedia infobox

Internet Archive

movies

Rev3Games Originals 347: New SimCity Gameplay! DRM, Multiplayer, Modding, and Systems with Lead Designer Stone Librande

Watch at Internet Archive →

via archive.org

Wikidata facts

Instance of
video game
Country of origin
United States
Series
SimCity
Followed by
Q1767176
Narrative location
Rio de Janeiro
Platform
Palm OS
Designed by
Will Wright
Image
SimCity-Indigo.gif
Show 8 more facts
operating system
Mac operating system
Commons category
SimCity Classic
publication date
1989-10-03
input device
touchscreen
superfamicom.org URL
superfamicom.org/info/sim-city
title
Simcity
distributed by
Q368215
Sources (12)

via Wikidata · CC0

~21 min read

Encyclopedic overview

SimCity (also known as the retronyms Micropolis or SimCity Classic) is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.

SimCity was independently developed by Will Wright, beginning in 1985; the game was not released until 1989. Because the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for fear of its commercial failure until Broderbund eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, SimCity was released on several other platforms, most notably on the Super Nintendo Entertainment System (SNES) in 1991. Its gameplay was significantly revised with Nintendo's involvement.

Excerpted from Wikipedia’s “SimCity” article, available under the CC BY-SA 4.0 licence.