
SimCity · RAWG · Courtesy of RAWG
OverviewAI-generated
SimCity is a simulation and strategy game developed by Maxis, released in 1989. It is rated Everyone 10+ by the ESRB and supports single-player gameplay. It was published by companies including Fujitsu Interactive, Superior Interactive, Infogrames, Krisalis Software and Imagineer, and is part of the Sim and SimCity franchises.
The game was released on platforms including the PC, Wii, SNES, NES, Classic Macintosh, Commodore/Amiga and Atari ST, as well as the Acorn Archimedes, BBC Microcomputer System, PC-9800 Series and Sharp X68000.
Synthesized by Vinony from 18 facts across 3 sources: Wikidata, RAWG, IGDB. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
Metacritic 64- Released
- 1989-01-01
- User rating
- 3.62 / 5
- Genres
- Simulation
- Platforms
- PC, Wii, SNES, NES, Classic Macintosh, Commodore / Amiga, Atari ST
- ESRB
- Everyone 10+
via RAWG
Game details · IGDB
SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.
- Released
- 1989
- Genres
- Simulator, Strategy
- Platforms
- Acorn Archimedes, BBC Microcomputer System, PC-9800 Series, Sharp X68000, Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, PC (Microsoft Windows), Acorn Electron, Mac, DOS, FM Towns
- Game modes
- Single player
- Franchise
- Sim, SimCity
- Developer
- Maxis
- Publisher
- Fujitsu Interactive, Superior Interactive, Infogrames, Krisalis Software, Imagineer
Key facts
- Developer
- Maxis
- Publisher
- Maxis , Infogrames (Europe), Acornsoft (Archimedes), Fujitsu (FM Towns), Nintendo (Super NES version), Interplay Productions (Enhanced CD Multimedia edition)
- Designer
- Will Wright
- Series
- SimCity
- Platform
- List Acorn Archimedes , Acorn Electron , Amiga , Amiga CDTV , Amstrad CPC , Atari ST , BBC Micro , Commodore 64 , DESQview , EPOC32 , FM Towns , IBM PC , iOS , J2ME , Linux , Mac OS , MS-DOS , MSX , OLPC XO-1 , OS/2 , PC-88 , PC-98 , Super NES , Unix , Windows , X68000 , ZX Spectrum , Palm OS
- Genre
- City-building
- Modes
- Single-player , multiplayer
via Wikipedia infobox
Internet Archive
moviesRev3Games Originals 347: New SimCity Gameplay! DRM, Multiplayer, Modding, and Systems with Lead Designer Stone Librande
Watch at Internet Archive →via archive.org
Wikidata facts
- Instance of
- video game
- Country of origin
- United States
- Series
- SimCity
- Followed by
- Q1767176
- Narrative location
- Rio de Janeiro
- Platform
- Palm OS
- Game mode
- single-player video game
- Designed by
- Will Wright
- Official website
- www.simcity.com/product/simcity-classic
- Image
- SimCity-Indigo.gif
Show 8 more facts
- operating system
- Mac operating system
- Commons category
- SimCity Classic
- publication date
- 1989-10-03
- copyright license
- GNU General Public License, version 3.0
- input device
- touchscreen
- superfamicom.org URL
- superfamicom.org/info/sim-city
- title
- Simcity
- distributed by
- Q368215
Sources (12)
via Wikidata · CC0
~21 min read
Encyclopedic overview
SimCity (also known as the retronyms Micropolis or SimCity Classic) is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
SimCity was independently developed by Will Wright, beginning in 1985; the game was not released until 1989. Because the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for fear of its commercial failure until Broderbund eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, SimCity was released on several other platforms, most notably on the Super Nintendo Entertainment System (SNES) in 1991. Its gameplay was significantly revised with Nintendo's involvement.
Excerpted from Wikipedia’s “SimCity” article, available under the CC BY-SA 4.0 licence.