
Stonekeep · RAWG · Courtesy of RAWG
Stonekeep
Sign in to saveStonekeep is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make.
Game data
- Released
- 1995-11-07
- User rating
- 3.69 / 5
- Genres
- Adventure, Action, RPG
- Platforms
- PC, macOS
- ESRB
- Mature
via RAWG
Game details · IGDB
Stonekeep is a first-person role-playing game where players explore underground realms to reclaim their immortal soul. Set in sprawling subterranean environments, players navigate through ancient corridors, sewers, and magical realms while battling undead creatures, rescuing allies, and freeing a dragon. The game features both physical and magical combat systems as players uncover a story that develops based on their choices.
- Released
- 1995
- Genres
- Role-playing (RPG), Adventure
- Platforms
- PC (Microsoft Windows), Mac, DOS
- Game modes
- Single player
- Developer
- Interplay Entertainment
- Publisher
- Interplay Entertainment
Wikidata facts
- Official website
- www.interplay.com
Show 1 more fact
- publication date
- 1995-11-08
via Wikidata · CC0
~17 min read
Article
13 sectionsContents
- Gameplay
- Plot
- Development
- Budget and technology
- Graphics and audio
- Release
- Reception
- Sales
- Reviews
- Reviews
- Legacy
- References
- External links
Stonekeep is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make.
==Gameplay== Stonekeep is a first-person role-playing game in the style of Eye of the Beholder and Dungeon Master. The game is set in a series of underground labyrinths, filled with monsters, treasures and traps. The player uses the keyboard for movement and typing in notes in the journal, and the mouse to interact with objects and characters. The mouse pointer is usually a target indicator for aiming attacks and weapons wherever it is clicked. When the mouse pointer is moved onto a particular something it changes to another icon to indicate a different action. For example, the mouse pointer changes to an eye when the player can examine things (often signs), or a spread-out hand when the player can pick up items. Other tasks performed with the mouse pointers include opening and closing chests, opening and closing panels, pulling levers and switches, pressing buttons, drinking water, and giving items.