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The Sims 2

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The Sims 2

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2004 video game

OverviewAI-generated

The Sims 2 is a simulation game developed by Maxis and released in 2004. It was announced on May 5, 2003, with a publication date of September 16, 2004, and a release date of September 14, 2004. The software version identifier is "1.0.0.1022 / 1.0 Rev C". The game is part of The Sims franchise and runs on The Sims 2 Engine.

Available on PC, Xbox, PlayStation 2, GameCube, Game Boy Advance, and Classic Macintosh, the title is classified under Simulation, Role-playing (RPG), Simulator, and Strategy genres. It supports single player game modes and carries a Teen ESRB rating. Review scores include 7/10, 17/20, 14/20, and 13/20, with a Metacritic score of 82. Other ratings include 4.27, 79, and a critic rating of 71.

Synthesized by Vinony from 27 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Metacritic 82
Released
2004-09-14
User rating
4.27 / 5
Genres
Simulation
Platforms
PC, Xbox, PlayStation 2, GameCube, Game Boy Advance, Classic Macintosh
ESRB
Teen

via RAWG

Game details · IGDB

71Critic score · 7 ratings
79User score · 537 ratings

In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. Life in The Sims 2 will take on a whole different dimension with an entirely new 3-D engine.

Released
2004
Genres
Role-playing (RPG), Simulator, Strategy
Platforms
PC (Microsoft Windows), Mac
Game modes
Single player
Engine
The Sims 2 Engine
Franchise
The Sims
Developer
Maxis
Publisher
Aspyr Media, Electronic Arts

Key facts

Developer
Maxis Redwood Shores
Publisher
Electronic Arts
Directors
Matt Brown, Charles London
Producers
Tim LeTourneau, Margaret Ng
Designer
Charles London
Programmer
David Gregory
Artists
David Patch, Goopy Rossi, Leo Hourvitz
Composers
Jerry Martin , Mark Mothersbaugh
Series
The Sims
Platforms
Windows Mac OS X Game Boy Advance GameCube Nintendo DS Mobile PlayStation 2 Xbox PlayStation Portable Java ME
Genre
Social simulation
Modes
Single-player , multiplayer

via Wikipedia infobox

~40 min read

Encyclopedic overview

The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various video game consoles, including the PlayStation 2, Xbox, Nintendo DS, and GameCube, and mobile platforms, including the Nokia Ovi Store. Unlike the original, the handheld and console versions are more storyline-based. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. A sequel, The Sims 3, was released in June 2009.

Like its predecessor, The Sims 2 allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. First incorporated in the console versions of The Sims, The Sims 2 was the first PC game in the series to incorporate a complete 3D graphics engine of the game world. This allows the player to get 360º views as opposed to the fixed 2D isometric view of The Sims. Genetics are also a new game mechanic; children in The Sims that were born in-game were randomly generated. Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods.

Excerpted from Wikipedia’s “The Sims 2” article, available under the CC BY-SA 4.0 licence.

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