Maxis
Sign in to saveAlso known as Maxis Software
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.
Key facts
- Company.name
- Maxis
- Company.logo
- Maxis-logo-2022.svg
- Company.logo_caption
- Logo used since 2022
- Company.type
- Division
- Company.industry
- Video games
- Company.hq_location_city
- Redwood City, California
- Company.hq_location_country
- US
- Company.parent
- Electronic Arts (1997–present)
- Company.subsid
- Maxis EuropeMaxis Texas
via Wikipedia infobox
Wikidata facts
- Official website
- www.ea.com/ea-studios/maxis
Show 2 more facts
- inception
- 1987-00-00
- Commons category
- Maxis
Sources (11)
via Wikidata · CC0
~12 min read
Article
14 sectionsContents
- History
- Independent studio (1987–1997)
- Early years under Electronic Arts (1997–2006)
- ''Spore'' and ''SimCity'' reboot (2006–2014)
- Studio closures and layoffs (2014–2019)
- New studios under the ''Maxis'' brand (2019–present)
- Notable games
- ''SimCity'' series
- ''The Sims''
- ''Spore''
- See also
- References
- Further reading
- External links
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.
== History == === Independent studio (1987–1997) === thumb|right|Former logo of Maxis used until 2012 thumb|right|upright|Will Wright, Maxis co-founder Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" conditions. The title went on to become one of the most popular and successful video games of all time. The SimCity series became a staple for the company and spawned multiple sequels and spin-offs. To name the company, Braun required that the name was "from 5-7 letters, mean nothing, be easy to remember and contain an x, z, or q"; the name "Maxis" was presented by Braun's father. Following the broad success of SimCity 2000, Maxis moved from Orinda, California, to Walnut Creek in 1994.