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Tiger-Heli
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is a 1985 vertically scrolling shooter video game developed by Toaplan and released for arcades in Japan by Taito and in North America by Romstar. A version for the Nintendo Entertainment System (NES) was released in 1986. It is the first entry in the Tiger series and the first shoot 'em up from Toaplan. The player controls the Tiger attack helicopter fighting against enemies. The helicopter is equipped with missiles that can hit targets and bombs that destroy any enemy and their bullets within range.
Game details · IGDB
Tiger Heli was one of the first games developed by Toaplan and published by Taito Corporation in 1985. It is a predecessor to Twin Cobra. The player controls a helicopter named Tiger Heli taking out various enemies along the way.
- Released
- 1985
- Genres
- Shooter, Arcade
- Platforms
- Arcade
- Game modes
- Single player, Multiplayer
- Developer
- Toaplan
- Publisher
- Taito
Wikidata facts
- Official website
- www.toaplangames.co.jp/en/license/license-01.html
- Image
- Musée Mécanique 022.JPG
Show 2 more facts
- publication date
- 1990-00-00
- title
- タイガーヘリ
via Wikidata · CC0
~16 min read
Article
10 sectionsContents
- Gameplay
- Development
- Music
- Release
- Reception
- NES
- Legacy
- Notes
- References
- External links
is a 1985 vertically scrolling shooter video game developed by Toaplan and released for arcades in Japan by Taito and in North America by Romstar. A version for the Nintendo Entertainment System (NES) was released in 1986. It is the first entry in the Tiger series and the first shoot 'em up from Toaplan. The player controls the Tiger attack helicopter fighting against enemies. The helicopter is equipped with missiles that can hit targets and bombs that destroy any enemy and their bullets within range.
Tiger-Heli was programmed by Masahiro Yuge, Tatsuya Uemura, and Yuichirō Nozawa. Their previous work, Performan, was not as successful as the team had hoped. They revisited Vastar (1983) and decided their next project would be a shooter, drawing inspiration from Gyrodine. The staff wanted to create a game that balanced between being stressful and exciting, and to have players keep wanting to play it after dying. The team chose a helicopter as the player's craft as they deemed it suitable for a slow scrolling shooter on a cocktail cabinet. The soundtrack, composed by Yuge and Uemura, was made to convey a sense of bravery, but was hampered by technical limitations.