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Uniracers

Uniracers · RAWG · Courtesy of RAWG

EntityQ3088033· pop 9· linked from 35 articles

Also known as Unirally

Uniracers (released as Unirally in Europe) is a racing game developed by DMA Design and published by Nintendo for the Super Nintendo Entertainment System in North America in December 1994 and in the PAL territories on 27 April 1995.

Game data

Released
1994-12-01
User rating
3.43 / 5
Genres
Racing
Platforms
SNES

via RAWG

Game details · IGDB

63User score · 20 ratings

What do you get if you cross Sonic the Hedgehog with Tony Hawk's Pro Skater? It might seem an odd combination, but it describes Uniracers perfectly. One of the more successful releases of the Super Nintendo's twilight era, Uniracers mixes platform-based high-speed racing, with crazy stunts and tricks. The basic idea in most levels of the game is simple. Get your unicycle from A to B as quickly as possible, and finish ahead of your opponent. It's like Sonic, but with none of those pesky enemies, pointless power-ups and frustrating obstructions. In fact it doesn't sound like much of a game …

Released
1994
Genres
Racing
Platforms
Super Nintendo Entertainment System
Game modes
Single player, Multiplayer
Developer
DMA Design
Publisher
Nintendo, Playtronic

Wikidata facts

Show 2 more facts
publication date
1994-12-01
title
Uniracers
Sources (1)

via Wikidata · CC0

~6 min read

Article

7 sections
Contents
  • Gameplay
  • Development and release
  • Lawsuit
  • Reception
  • Accolades
  • References
  • External links

Uniracers (released as Unirally in Europe) is a racing game developed by DMA Design and published by Nintendo for the Super Nintendo Entertainment System in North America in December 1994 and in the PAL territories on 27 April 1995.

== Gameplay == thumb|left|Gameplay screenshot. The gameplay of Uniracers involves racing riderless unicycles around a 2D track. Heavy emphasis is placed on performing stunts, which cause the unicycle to accelerate on race or circuit tracks and earn points on stunt tracks. The stunts that can be performed are relatively simple, primarily involving jumping into the air and rotating around a given axis in 3D space. The objective is to perform these stunts quickly in tight situations while landing the unicycle on its wheels to avoid wiping out, which results in the loss of accumulated speed.

Available in 9 languages

via Wikidata sitelinks · CC0

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