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usability
Sign in to saveAlso known as useability, product usability, easy-to-use, user-friendly, user-friendliness, ease of use, userfriendliness, intuitiveness
Usability or user-friendliness can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.
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- Commons category
- Usability
- Stack Exchange tag
- stackoverflow.com/tags/usability
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~44 min read
Article
55 sectionsContents
- Introduction
- Definition
- Intuitive interaction or intuitive use
- ISO standards
- ISO/TR 16982:2002 standard
- ISO 9241 standard
- IEC 62366
- Designing for usability
- Early focus on users and tasks
- Empirical measurement
- Iterative design
- Evaluation methods
- Cognitive modeling methods
- Parallel design
- GOMS
- Human processor model
- Keystroke level modeling
- Inspection methods
- Card sorts
- Tree tests
- Ethnography
- Heuristic evaluation
- Usability inspection
- Pluralistic inspection
- Consistency inspection
- Activity Analysis
- Inquiry methods
- Task analysis
- Focus groups
- Questionnaires/surveys
- Prototyping methods
- The Tool Kit Approach
- The Parts Kit Approach
- Animation Language Metaphor
- Rapid prototyping
- Testing methods
- Metrics
- Remote usability testing
- Remote usability testing for mobile devices
- Thinking aloud
- RITE method
- Subjects-in-tandem or co-discovery
- Component-based usability testing
- Other methods
- Cognitive walkthrough
- Benchmarking
- Meta-analysis
- Persona
- Benefits
- Corporate integration
- Professional development
- See also
- References
- Further reading
- External links
Usability or user-friendliness can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.
The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer.