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Wolfenstein 3D

Wolfenstein 3D · RAWG · Courtesy of RAWG

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Wolfenstein 3D

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1992 first-person shooter video game

Game data

Released
1992-05-05
User rating
4.08 / 5
Genres
Shooter, Action
Platforms
PC, Xbox One, iOS, macOS, Xbox 360, PlayStation 3, Game Boy Advance, SNES, Classic Macintosh, 3DO, Jaguar

via RAWG

Game details · IGDB

56Critic score · 1 ratings
78User score · 309 ratings

Wolfenstein 3D is a first-person shooter presented with rudimentary 3D graphics and a follow-up to the top-down infiltration game Castle Wolfenstein. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While traversing t…

Released
1992
Genres
Shooter
Platforms
Acorn Archimedes, PC-9800 Series, PlayStation 3, PC (Microsoft Windows), DOS, Xbox 360, Game Boy Advance, Xbox One
Game modes
Single player
Engine
Wolfenstein 3D
Franchise
Wolfenstein
Developer
id Software
Publisher
GT Interactive Software, BAM! Entertainment, Wiz Technology, Apogee Software, Activision

Key facts

Developer
id Software
Publishers
Apogee Software FormGen ( Spear of Destiny )
Director
Tom Hall
Designers
John Romero Tom Hall
Programmers
John Carmack John Romero
Artist
Adrian Carmack
Composers
Robert Prince (MS-DOS) , Brian Luzietti (Macintosh) , Todd Dennis (3DO)
Series
Wolfenstein
Platforms
MS-DOS PC-98 Super NES Jaguar Acorn Archimedes Classic Mac OS 3DO Apple IIGS Game Boy Advance Xbox Linux iOS Xbox 360 PlayStation 3 (PSN) Android
Genre
First-person shooter
Mode
Single-player

via Wikipedia infobox

Internet Archive

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Wolfenstein 3D (SF 128)

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Article

Wolfenstein 3D is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for MS-DOS. It was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.

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