
Wolfenstein 3D · RAWG · Courtesy of RAWG
Wolfenstein 3D
Sign in to save1992 first-person shooter video game
Game data
- Released
- 1992-05-05
- User rating
- 4.08 / 5
- Genres
- Shooter, Action
- Platforms
- PC, Xbox One, iOS, macOS, Xbox 360, PlayStation 3, Game Boy Advance, SNES, Classic Macintosh, 3DO, Jaguar
via RAWG
Game details · IGDB
Wolfenstein 3D is a first-person shooter presented with rudimentary 3D graphics and a follow-up to the top-down infiltration game Castle Wolfenstein. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While traversing t…
- Released
- 1992
- Genres
- Shooter
- Platforms
- Acorn Archimedes, PC-9800 Series, PlayStation 3, PC (Microsoft Windows), DOS, Xbox 360, Game Boy Advance, Xbox One
- Game modes
- Single player
- Engine
- Wolfenstein 3D
- Franchise
- Wolfenstein
- Developer
- id Software
- Publisher
- GT Interactive Software, BAM! Entertainment, Wiz Technology, Apogee Software, Activision
Key facts
- Developer
- id Software
- Publishers
- Apogee Software FormGen ( Spear of Destiny )
- Director
- Tom Hall
- Designers
- John Romero Tom Hall
- Programmers
- John Carmack John Romero
- Artist
- Adrian Carmack
- Composers
- Robert Prince (MS-DOS) , Brian Luzietti (Macintosh) , Todd Dennis (3DO)
- Series
- Wolfenstein
- Platforms
- MS-DOS PC-98 Super NES Jaguar Acorn Archimedes Classic Mac OS 3DO Apple IIGS Game Boy Advance Xbox Linux iOS Xbox 360 PlayStation 3 (PSN) Android
- Genre
- First-person shooter
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
- Official website
- www.idsoftware.com/games/wolfenstein/wolf3d
Show 2 more facts
- publication date
- 1995-10-19
- title
- Wolfenstein 3D
Sources (14)
via Wikidata · CC0
~39 min read
Article
Wolfenstein 3D is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for MS-DOS. It was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.
Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.