Z-buffer
Sign in to saveAlso known as Z-buffering, z-buffering, depth buffer, depth buffering
thumb|Z-buffer data A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest. The encoding scheme may be flipped with the highest number being the value closest to camera.
In the Vinony graph
Within Vinony's link graph, Z-buffer is referenced by 189 other articles, and connects out to High Bandwidth Memory, graphics processing unit and shader.
It is catalogued under topics including 3D rendering and Cleanup tagged articles with a reason field from April 2017.
Its subject is documented across 22 Wikipedia language editions.
Wikidata facts
- Instance of
- data buffer
- Image
- Z buffer.svg
Show 1 more fact
- Commons category
- Z-buffering
Sources (1)
via Wikidata · CC0
Article · Svenska
En Z-buffer eller Z-tabell är en tabell som används vid visning av tredimensionell datorgrafik.
Abstract from DBpedia / Wikipedia · CC BY-SA