Skip to content
Direct3D
EntityQ939208· pop 23· linked from 448 articles

Also known as D3D, Microsoft Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, text

Key facts

Software.license
Proprietary
Software.name
Direct3D
Software.title
Direct3D
Software.developer
Microsoft
Software.latest release version
12.0 Beta 3
Software.operating system
Microsoft Windows, Windows CE, Windows Embedded, Xbox system software
Software.platform
x86, ARM
Software.genre
3D computer graphics API

via Wikipedia infobox

Wikidata facts

Image
D3D Primitives.png
Show 1 more fact
Sources (2)

via Wikidata · CC0

~53 min read

Article

33 sections
Contents
  • Overview
  • Direct3D 2.0 and 3.0
  • Direct3D 4.0
  • Direct3D 5.0
  • Direct3D 6.0
  • Direct3D 7.0
  • Direct3D 8.0
  • Direct3D 9
  • Direct3D 9Ex
  • Direct3D 10
  • Direct3D 10.0
  • Direct3D 10.1
  • Direct3D 11
  • Direct3D 11.0
  • Direct3D 11.1
  • Direct3D 11.2
  • Direct3D 11.3
  • Direct3D 11.4
  • Direct3D 12
  • Architecture
  • Pipeline
  • Feature levels
  • Direct3D 11 levels
  • Direct3D 12 levels
  • Multithreading
  • Direct3D Mobile
  • Alternative implementations{{anchor|Wrappers}}
  • Related tools
  • D3DX
  • DXUT
  • See also
  • References
  • External links

Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties.

Direct3D contains many commands for 3D computer graphics rendering; however, since version 8, Direct3D has superseded the DirectDraw framework and also taken responsibility for the rendering of 2D graphics. Microsoft strives to continually update Direct3D to support the latest technology available on 3D graphics cards. Direct3D offers full vertex software emulation but no pixel software emulation for features not available in hardware. For example, if software programmed using Direct3D requires pixel shaders and the video card on the user's computer does not support that feature, Direct3D will not emulate it, although it will compute and render the polygons and textures of the 3D models, albeit at a usually degraded quality and performance compared to the hardware equivalent. The API does include a Reference Rasterizer (or REF device), which emulates a generic graphics card in software, although it is too slow for most real-time 3D applications and is typically only used for debugging. A new real-time software rasterizer, WARP, designed to emulate the complete feature set of Direct3D 10.1, is included with Windows 7 and Windows Vista Service Pack 2 with the Platform Update; its performance is said to be on par with lower-end 3D cards on multi-core CPUs.

Gallery (6)

Connections

Categories