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EntityQ2377· pop 45· linked from 174 articles

2005 turn-based strategy computer game

Game details · IGDB

95Critic score · 3 ratings
85User score · 304 ratings

Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options

Released
2005
Genres
Simulator, Strategy, Turn-based strategy (TBS)
Platforms
PC (Microsoft Windows), Mac
Game modes
Single player, Multiplayer
Engine
Gamebryo
Franchise
Sid Meier
Developer
Firaxis Games
Publisher
2K Games, Aspyr Media, Take-Two Interactive

Key facts

Developer
Firaxis Games
Publishers
2K (Win) , Aspyr (Mac)
Producer
Barry Caudill
Designer
Soren Johnson
Programmer
Soren Johnson
Artist
Steve Ogden
Composers
Jeffery L. Briggs , Christopher Tin
Series
Civilization
Engine
Gamebryo
Platforms
Windows , Mac OS X
Release
Windows NA : October 25, 2005 PAL : November 4, 2005 Mac OS X NA : June 26, 2006
Genres
Turn-based strategy , 4X
Modes
Single-player , multiplayer

via Wikipedia infobox

Wikidata facts

Show 5 more facts
software version identifier
1.74
publication date
2005-10-25
review score
88/100
title
Civilization IV
units sold
3000000
Sources (14)

via Wikidata · CC0

~25 min read

Article

Civilization IV (also known as Sid Meier's Civilization IV) is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.

Civilization IV uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world's land and population, building and sending the first sleeper ship to the Alpha Centauri star system, increasing the "Culture ratings" of at least three cities to "legendary" levels, or winning a "World Leader" popularity contest by the United Nations. If the time limit for the game is reached and none of the previous goals has been fulfilled by any players including game AI players, the civilization with the highest total game score is declared winner. A large departure from earlier Civilization games is a new graphics engine created from scratch, based on the Gamebryo engine by Numerical Design Limited (NDL).

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