
File:CivIVboxshot.jpg · Wikimedia Commons · See Wikimedia Commons
Q2377
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Game details · IGDB
Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options
- Released
- 2005
- Genres
- Simulator, Strategy, Turn-based strategy (TBS)
- Platforms
- PC (Microsoft Windows), Mac
- Game modes
- Single player, Multiplayer
- Engine
- Gamebryo
- Franchise
- Sid Meier
- Developer
- Firaxis Games
- Publisher
- 2K Games, Aspyr Media, Take-Two Interactive
Key facts
- Developer
- Firaxis Games
- Publishers
- 2K (Win) , Aspyr (Mac)
- Producer
- Barry Caudill
- Designer
- Soren Johnson
- Programmer
- Soren Johnson
- Artist
- Steve Ogden
- Composers
- Jeffery L. Briggs , Christopher Tin
- Series
- Civilization
- Engine
- Gamebryo
- Platforms
- Windows , Mac OS X
- Release
- Windows NA : October 25, 2005 PAL : November 4, 2005 Mac OS X NA : June 26, 2006
- Genres
- Turn-based strategy , 4X
- Modes
- Single-player , multiplayer
via Wikipedia infobox
Wikidata facts
- Official website
- civilization.2k.com/civ-iv
Show 5 more facts
- software version identifier
- 1.74
- publication date
- 2005-10-25
- review score
- 88/100
- title
- Civilization IV
- units sold
- 3000000
Sources (14)
via Wikidata · CC0
~25 min read
Article
Civilization IV (also known as Sid Meier's Civilization IV) is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.
Civilization IV uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world's land and population, building and sending the first sleeper ship to the Alpha Centauri star system, increasing the "Culture ratings" of at least three cities to "legendary" levels, or winning a "World Leader" popularity contest by the United Nations. If the time limit for the game is reached and none of the previous goals has been fulfilled by any players including game AI players, the civilization with the highest total game score is declared winner. A large departure from earlier Civilization games is a new graphics engine created from scratch, based on the Gamebryo engine by Numerical Design Limited (NDL).