shader
Sign in to saveAlso known as shader program
thumb|upright=0.75|A simplified illustration of the graphics pipeline in the Vulkan API. The yellow sections are programmable shader stages which can modify the different data being processed by the pipeline.
Wikidata facts
Show 1 more fact
- Stack Exchange tag
- computergraphics.stackexchange.com/tags/shader
Sources (2)
via Wikidata · CC0
~13 min read
Article
17 sectionsContents
- History
- Graphics shaders
- Fragment shaders<span class="anchor" id="Pixel shaders"></span>
- Vertex shaders
- Geometry shaders
- Tessellation shaders
- Primitive and Mesh shaders
- Ray-tracing shaders
- Compute kernels
- Compute shaders
- Tensor shaders
- Programming
- GUI shader editors
- See also
- References
- Further reading
- External links
thumb|upright=0.75|A simplified illustration of the graphics pipeline in the Vulkan API. The yellow sections are programmable shader stages which can modify the different data being processed by the pipeline.
In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders can act on data such as vertices and primitivesto generate or morph geometryand fragments to calculate the values in a rendered image.