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shader
EntityQ633182· pop 27· linked from 573 articles

Also known as shader program

thumb|upright=0.75|A simplified illustration of the graphics pipeline in the Vulkan API. The yellow sections are programmable shader stages which can modify the different data being processed by the pipeline.

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17 sections
Contents
  • History
  • Graphics shaders
  • Fragment shaders<span class="anchor" id="Pixel shaders"></span>
  • Vertex shaders
  • Geometry shaders
  • Tessellation shaders
  • Primitive and Mesh shaders
  • Ray-tracing shaders
  • Compute kernels
  • Compute shaders
  • Tensor shaders
  • Programming
  • GUI shader editors
  • See also
  • References
  • Further reading
  • External links

thumb|upright=0.75|A simplified illustration of the graphics pipeline in the Vulkan API. The yellow sections are programmable shader stages which can modify the different data being processed by the pipeline.

In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders can act on data such as vertices and primitivesto generate or morph geometryand fragments to calculate the values in a rendered image.

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