
SimEarth
Sign in to saveAlso known as SimEarth: The Living Planet
SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Macintosh, Atari ST, Amiga, IBM PC, Super Nintendo Entertainment System, Sega CD, and TurboGrafx-16. It was re-released for the Wii Virtual Console. In 1996, several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compat
OverviewAI-generated
SimEarth: The Living Planet is a simulation game developed and published by Maxis. Sega also served as a publisher for the title. The game is part of the Sim franchise and supports single-player game modes. It was released in 1990, with specific records noting a release date of January 1, 1990.
The game is available on various platforms, including PC, Wii, SNES, Classic Macintosh, Commodore / Amiga, SEGA CD, PC-9800 Series, Commodore C64/128/MAX, Sharp X1, and Mac. It carries an ESRB rating of Everyone. In terms of critical reception, the game holds a rating of 53 based on 9 ratings.
Synthesized by Vinony from 15 facts across 3 sources: Wikidata, RAWG, IGDB. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
- Released
- 1990-01-01
- User rating
- 0.00 / 5
- Genres
- Simulation
- Platforms
- PC, Wii, SNES, Classic Macintosh, Commodore / Amiga, SEGA CD
- ESRB
- Everyone
via RAWG
Game details · IGDB
SimEarth is a planet simulator - a model of a planet. It is a game, an educational toy, and an enjoyable tool. With SimEarth you can take over many included planets, or design and create your own. SimEarth treats the planet as a whole: life climate the atmosphere, and the planet itself - from dirt and rock to the molton core - all affect on each other. You will see your planet as a whole - from a satellite's point of view, at two levels of magnification. SimEarth can be played in two modes: game and experimental. In game mode, you will try to develop, manage, and preserve your planet with…
- Released
- 1990
- Genres
- Simulator
- Platforms
- PC-9800 Series, Commodore C64/128/MAX, Sharp X1, PC (Microsoft Windows), Mac, FM Towns, Amiga, Sega CD
- Game modes
- Single player
- Franchise
- Sim
- Developer
- Maxis
- Publisher
- Maxis, Sega
Key facts
- Video game.title
- SimEarth: The Living Planet
- Video game.image
- Simearth-box.jpg
- Video game.caption
- Original cover art
- Video game.developer
- Maxis
- Video game.publisher
- Maxis FCI (SNES) Sega (Mega CD) Hudson Soft (Super CD-ROM²)
- Video game.designer
- Will WrightFred Haslam
- Video game.series
- Sim
- Video game.released
- Mac, DOS, Windows1990FM Towns, PC-98, SNES1991Amiga, X680001992TurboGrafx CD, Mega-CD1993Virtual Console
- Video game.genre
- Life simulation
- Video game.modes
- Single-player
- Video game.platforms
- Macintosh, MS-DOS, Windows, FM Towns, NEC PC-9801, Super NES, Amiga, Atari ST, X68000, TurboGrafx CD, Sega CD, Virtual Console
via Wikipedia infobox
Wikidata facts
- Instance of
- video game
- Country of origin
- United States
- Publisher
- Sega
- Developer
- Maxis
- Platform
- Wii
- Game mode
- single-player video game
Show 4 more facts
- publication date
- 1990-00-00
- distributed by
- Nintendo eShop
- title
- Sim Earth
- set in period
- prehistory
Sources (8)
via Wikidata · CC0
~11 min read
Encyclopedic overview
9 sectionsContents
- Gameplay
- Taxa
- Civilization
- Development
- Reception
- See also
- Notes
- References
- External links
SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Macintosh, Atari ST, Amiga, IBM PC, Super Nintendo Entertainment System, Sega CD, and TurboGrafx-16. It was re-released for the Wii Virtual Console. In 1996, several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title. SimEarth was re-released in 1997 under the Classics label.
== Gameplay == In SimEarth, the player can vary a planet's atmosphere, temperature, landmasses, etc., then place various forms of life on the planet and watch them evolve. In the "Random Planet" game setting, the game is a software toy, without any required goals. The big (and difficult) challenge is to evolve sentient life and an advanced civilization, culminating in that species leaving the planet in an exodus. The development stages of the planet can be restored and repeated, until the planet "dies" ten billion years after its creation, the estimated time when the Sun will become a red giant and kill off all of the planet's life.
Excerpted from Wikipedia’s “SimEarth” article, available under the CC BY-SA 4.0 licence.