state pattern
Sign in to savedesign pattern that allows an object to alter its behavior when its internal state changes, e.g. a strategy pattern, akin to finite-state machines
Wikidata facts
Show 1 more fact
- Commons category
- State pattern
Sources (1)
via Wikidata · CC0
Connections
Design Patterns
Entity
John Vlissides
Entity
International Standard Book Number
Entity
Q2407
Entity
computer programming
Entity
Q7637
Entity
Unified Modeling Language
Entity
software design pattern
Entity
object
Entity
model–view–controller
Entity
finite-state machine
Entity
semaphore
Entity
singleton pattern
Entity
class diagram
Entity
factory method pattern
Entity
facade pattern
Entity
decorator pattern
Entity
adapter pattern
Entity
anti-pattern
Entity
Christopher Alexander
Entity