
ZBrush
Sign in to saveMaxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. ZBrush shares some similarities with traditional sculpting.
Key facts
- Software.name
- Maxon ZBrush
- Software.logo
- Pixologic_ZBrush_Logo.png
- Software.screenshot
- Zb4 screen.jpg
- Software.caption
- Fullscreen screenshot of ZBrush 4.0
- Software.developer
- Maxon
- Software.latest_release_version
- ZBrush 2026.1.2
- Software.operating_system
- Windows 10 version 1709 and latermacOS 11.5 and later
- Software.genre
- 3D computer graphics
- Software.programming language
- C, C++, Python
- Software.license
- Commercial proprietary software - Shareware
via Wikipedia infobox
Wikidata facts
- Official website
- pixologic.com
- Image
- ZBrushHeadLevel1.jpg
Show 5 more facts
- inception
- 1999-00-00
- social media followers
- 14667
- software version identifier
- 2022.0.6
- Commons category
- ZBrush
- user manual URL
- docs.pixologic.com/user-guide
Sources (3)
via Wikidata · CC0
~7 min read
Article
18 sectionsContents
- Pixol
- Features
- 3D Brushes
- Polypaint
- Illustration
- Transpose
- ZSpheres
- GoZ
- Best Preview Render
- DynaMesh
- Fibermesh
- ZRemesher
- Shadowbox
- ZBrush for iPad
- See also
- References
- Further reading
- External links
Maxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. ZBrush shares some similarities with traditional sculpting.
ZBrush is used for creating "high-resolution" models (ie. models that reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM and Wētā FX, to Epic Games and Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium- to high-frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although, in that case, the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected onto the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work within complicated scenes without a heavy processor overhead.