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ZBrush
EntityQ135964· pop 23· linked from 138 articles

Maxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. ZBrush shares some similarities with traditional sculpting.

Key facts

Software.name
Maxon ZBrush
Software.logo
Pixologic_ZBrush_Logo.png
Software.screenshot
Zb4 screen.jpg
Software.caption
Fullscreen screenshot of ZBrush 4.0
Software.developer
Maxon
Software.latest_release_version
ZBrush 2026.1.2
Software.operating_system
Windows 10 version 1709 and latermacOS 11.5 and later
Software.genre
3D computer graphics
Software.programming language
C, C++, Python
Software.license
Commercial proprietary software - Shareware

via Wikipedia infobox

Wikidata facts

Official website
pixologic.com
Image
ZBrushHeadLevel1.jpg
Show 5 more facts
inception
1999-00-00
social media followers
14667
software version identifier
2022.0.6
Commons category
ZBrush
Sources (3)

via Wikidata · CC0

~7 min read

Article

18 sections
Contents
  • Pixol
  • Features
  • 3D Brushes
  • Polypaint
  • Illustration
  • Transpose
  • ZSpheres
  • GoZ
  • Best Preview Render
  • DynaMesh
  • Fibermesh
  • ZRemesher
  • Shadowbox
  • ZBrush for iPad
  • See also
  • References
  • Further reading
  • External links

Maxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. ZBrush shares some similarities with traditional sculpting.

ZBrush is used for creating "high-resolution" models (ie. models that reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM and Wētā FX, to Epic Games and Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium- to high-frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although, in that case, the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected onto the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work within complicated scenes without a heavy processor overhead.

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