SimLife
Sign in to saveSimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.
Game data
- Released
- 1992-01-01
- User rating
- 0.00 / 5
- Genres
- Strategy, Family, Board Games, Educational
- Platforms
- PC, iOS, Classic Macintosh, Commodore / Amiga
- ESRB
- Everyone 10+
via RAWG
Game details · IGDB
SimLife was a genetic diversification simulator from Will Wright and Maxis. Create new life forms, introduce them to a planet's ecosystem, and watch them flourish or become extinct.
- Released
- 1992
- Genres
- Simulator
- Platforms
- PC (Microsoft Windows), Mac, DOS, Amiga
- Game modes
- Single player
- Franchise
- Sim
- Developer
- Maxis
- Publisher
- Maxis
Key facts
- Video game.title
- SimLife: The Genetic Playground
- Video game.image
- SimLifeCover.jpg
- Video game.caption
- Cover art featuring different hybrid creatures
- Video game.developer
- Maxis
- Video game.publisher
- Maxis
- Video game.producer
- Jim Siefert
- Video game.designer
- Ken Karakotsios
- Video game.programmer
- Daniel GoldmanRodney Lai
- Video game.artist
- Jenny MartinBonnie Borucki
- Video game.composer
- Russell Lieblich
- Video game.series
- Sim
- Video game.platforms
- Mac OS, MS-DOS, Windows, Amiga
- Video game.released
- 19921993 (Amiga)
- Video game.genre
- Life simulation
- Video game.modes
- Single-player
via Wikipedia infobox
Internet Archive
softwareSimClassics für Amiga - SimLife - KryoFlux
Open at Internet Archive →via archive.org
Wikidata facts
Show 1 more fact
- publication date
- 1992-01-01
via Wikidata · CC0
~2 min read
Article
5 sectionsContents
- Development
- Reception
- See also
- References
- External links
SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.
==Development==