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SimLife
EntityQ2446031· pop 13· linked from 59 articles

SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.

Game data

Released
1992-01-01
User rating
0.00 / 5
Genres
Strategy, Family, Board Games, Educational
Platforms
PC, iOS, Classic Macintosh, Commodore / Amiga
ESRB
Everyone 10+

via RAWG

Game details · IGDB

70User score · 6 ratings

SimLife was a genetic diversification simulator from Will Wright and Maxis. Create new life forms, introduce them to a planet's ecosystem, and watch them flourish or become extinct.

Released
1992
Genres
Simulator
Platforms
PC (Microsoft Windows), Mac, DOS, Amiga
Game modes
Single player
Franchise
Sim
Developer
Maxis
Publisher
Maxis

Key facts

Video game.title
SimLife: The Genetic Playground
Video game.image
SimLifeCover.jpg
Video game.caption
Cover art featuring different hybrid creatures
Video game.developer
Maxis
Video game.publisher
Maxis
Video game.producer
Jim Siefert
Video game.designer
Ken Karakotsios
Video game.programmer
Daniel GoldmanRodney Lai
Video game.artist
Jenny MartinBonnie Borucki
Video game.composer
Russell Lieblich
Video game.series
Sim
Video game.platforms
Mac OS, MS-DOS, Windows, Amiga
Video game.released
19921993 (Amiga)
Video game.genre
Life simulation
Video game.modes
Single-player

via Wikipedia infobox

Internet Archive

software

SimClassics für Amiga - SimLife - KryoFlux

Open at Internet Archive →

via archive.org

Wikidata facts

Show 1 more fact
publication date
1992-01-01
Sources (4)

via Wikidata · CC0

~2 min read

Article

5 sections
Contents
  • Development
  • Reception
  • See also
  • References
  • External links

SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.

==Development==

Gallery (3)

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